Shroud of the Avatar: Forsaken Virtues was publicly announced on March 8, 2013, by
Austin, Texas-based developer
Portalarium. It was to be the first of five anticipated episodes, each of which would have expanded on the story and introduced new content. Developmental commentary has centered on player choice and discovery as major aspects of game-play and have been presented as alternatives to expected level grinding and item acquisition in existing RPGs. The world is inspired by the
Ultima series,
J. R. R. Tolkien, and elements of
steampunk; Following fundraising on
Kickstarter, was raised. As of January 20, 2014, an additional had been raised. Art assets were partially
crowdsourced. In addition, the Dungeon Kit is available to developers who pledged or more; this allows royalty-free reuse of the game's assets. The game was fully released in March 2018. In October 2018, the game went
free to play. Those who had been playing the game for free no longer had the restrictions imposed on them before, and could play the game as paid players could before. In October 2019, the assets of the game were sold to Catnip Games, a company owned by Portalarium CEO Chris Spears. Development has also transferred from Portalarium to Catnip Games. In February 2020, an announcement was made about a new over world map continent named Mistrendur and was being added to the game. This continent would have future Episode 2 content added to it. Also added was a feature that allows players to write custom and complex player NPC dialogue using the Ink
scripting language created by
Inkle Studios. In November 2020, a Mounting System was added that allows players to ride various mounted creatures in the game. == Reception ==