Reputation game In this game, the sender and the receiver are firms. The sender is an incumbent firm, and the receiver is an entrant firm. • The sender can be one of two types:
sane or
crazy. A sane sender can send one of two messages:
prey and
accommodate. A crazy sender can only prey. • The receiver can do one of two actions:
stay or
exit. The table gives the payoffs at the right. It is assumed that: • M1>D1>P1, i.e., a sane sender prefers to be a monopoly M1, but if it is not a monopoly, it prefers to accommodate D1 than to prey P1. The value of X1 is irrelevant since a crazy firm has only one possible action. • D2>0>P2, i.e., the receiver prefers to stay in a market with a sane competitor D2 than to exit the market 0 but prefers to exit than to remain in a market with a crazy competitor P2. •
A priori, the sender has probability p to be sane and 1-p to be crazy. We now look for perfect Bayesian equilibria. It is convenient to differentiate between separating equilibria and pooling equilibria. • A separating equilibrium, in our case, is one in which the sane sender always accommodates. This separates it from a crazy sender. In the second period, the receiver has complete information: their beliefs are "If accommodated, then the sender is sane, otherwise the sender is crazy". Their best-response is: "If accommodate then stay, if prey then exit". The payoff of the sender when they accommodate is D1+D1, but if they deviate from preying, their payoff changes to P1+M1; therefore, a necessary condition for a separating equilibrium is D1+D1≥P1+M1 (i.e., the cost of preying overrides the gain from being a monopoly). It is possible to show that this condition is also sufficient. • A pooling equilibrium is one in which the sane sender always preys. In the second period, the receiver has no new information. If the sender preys, then the receiver's beliefs must be equal to the
apriori beliefs, which are the sender is sane with probability
p and crazy with probability 1-
p. Therefore, the receiver's expected payoff from staying is: [
p D2 + (1-
p) P2]; the receiver stays if-and-only-if this expression is positive. The sender can gain from preying only if the receiver exits. Therefore, a necessary condition for a pooling equilibrium is
p D2 + (1-
p) P2 ≤ 0 (intuitively, the receiver is careful and will not enter the market if there is a risk that the sender is crazy. The sender knows this, and thus hides their true identity by always preying like crazy). But this condition is insufficient: if the receiver exits after accommodating, the sender should accommodate since it is cheaper than Prey. So the receiver must stay after accommodate, and it is necessary that D1+D1s, the signal, after which the firms simultaneously offer a wage w_1 and w_2, and the worker accepts one or the other. The worker's type, which is privately known, is either "high ability," with a=10, or "low ability," with a = 0, each type having probability 1/2. The high-ability worker's payoff is U_H= w - s, and the low-ability's is U_{L}= w - 2s. A firm that hires the worker at wage w has payoff a-w and the other firm has payoff 0. In this game, the firms compete for the wage down to where it equals the expected ability, so if there is no signal possible, the result would be w_1=w_2 = .5(10) + .5 (0) =5. This will also be the wage in a pooling equilibrium where both types of workers choose the same signal, so the firms are left using their prior belief of .5 for the probability the worker has high ability. In a separating equilibrium, the wage will be 0 for the signal level the Low type chooses and 10 for the high type's signal. There are many equilibria, both pooling and separating, depending on expectations. In a separating equilibrium, the low type chooses s=0. The wages will be w(s=0)=0 and w(s=s^*) =10 for some critical level s^* that signals high ability. For the low type to choose s = 0 requires that U_L (s = 0) \geq U_L(s=s^*), so 0 \geq 10-2s^* and we can conclude that s^* \geq 5. For the high type to choose s = s^* requires that U_H (s = s^*) \geq U_H(s=0), so 10-s \geq 0 and we can conclude that s^* \leq 10. Thus, any value of s^* between 5 and 10 can support an equilibrium. Perfect Bayesian equilibrium requires an out-of-equilibrium belief to be specified, too, for all the other possible levels of s besides 0 and s^*, levels which are "impossible" in equilibrium since neither type plays them. These beliefs must be such that neither player would want to deviate from his equilibrium strategy 0 or s^* to a different s. A convenient belief is that Prob(a = High) =0 if s \neq s^*; another, more realistic, belief that would support an equilibrium is Prob(a = High) = 0 if s and Prob(a = High) = 1 if s \geq s^*. There is a continuum of equilibria, for each possible level of s^*. One equilibrium, for example, is : s|Low = 0, s|High= 7, w|(s=7) = 10, w|(s \neq 7) = 0, Prob(a=High|s=7) = 1, Prob(a=High|s \neq 7) =0. In a pooling equilibrium, both types choose the same s. One pooling equilibrium is for both types to choose s=0, no education, with the out-of-equilibrium belief Prob(a=High|s>0) = .5. In that case, the wage will be the expected ability of 5, and neither type of worker will deviate to a higher education level because the firms would not think that told them anything about the worker's type. The most surprising result is that there are also pooling equilibria with s = s'>0. Suppose we specify the out-of-equilibrium belief to be Prob(a=High|s Then the wage will be 5 for a worker with s= s', but 0 for a worker with wage s = 0. The low type compares the payoffs U_L(s=s') = 5 - 2s' to U_L(s=0) =0, and if s'\leq 2.5, the worker is willing to follow his equilibrium strategy of s=s'. The high type will choose s=s' a fortiori. Thus, there is another continuum of equilibria, with values of s' in [0, 2.5]. In the signaling model of education, expectations are crucial. If, as in the separating equilibrium, employers expect that high-ability people will acquire a certain level of education and low-ability ones will not, we get the main insight: that if people cannot communicate their ability directly, they will acquire education even if it does not increase productivity, to demonstrate ability. Or, in the pooling equilibrium with s=0, if employers do not think education signals anything, we can get the outcome that nobody becomes educated. Or, in the pooling equilibrium with s>0, everyone acquires education they do not require, not even showing who has high ability, out of concern that if they deviate and do not acquire education, employers will think they have low ability.
Beer-Quiche game The Beer-Quiche game of Cho and Kreps draws on the stereotype of
quiche eaters being less masculine. In this game, an individual B is considering whether to
duel with another individual A. B knows that A is either a
wimp or is
surly but not which. B would prefer a duel if A is a
wimp but not if A is
surly. Player A, regardless of type, wants to avoid a duel. Before making the decision, B has the opportunity to see whether A chooses to have
beer or
quiche for breakfast. Both players know that
wimps prefer quiche while
surlies prefer beer. The point of the game is to analyze the choice of breakfast by each kind of A. This has become a standard example of a signaling game. See for more details. ==Applications of signaling games==