Regional gameplay As with previous
SimCity titles,
SimCity 4 places players in the role of a
mayor, tasked with populating and developing tracts of lands into
cities, while fulfilling the needs of fellow
Sims that live in the cities. Cities are located in regions that are divided into
segments, each of which can be developed. The player has the option of starting the city in a segment of any of three area sizes. In real measurements, the smallest has a length of one kilometer on a side, and the largest has a length of four kilometers on a side. The size of a region and its layout of segments can be changed in a
bitmap file provided for each region. Neighbor cities play a larger role than in the previous versions of the game. Neighbor deals can be established where a city can exchange resources such as
water,
electricity and
garbage disposal with other cities for money. Players may develop several inter-dependent cities at the same time, eventually populating the entire region.
Game modes Upon selecting a specific segment in a region, the gameplay is divided into three "modes": god mode, mayor mode, and MySim mode. Mayor and MySim modes become available after establishing a city. God mode is available before establishing a city and afterwards, albeit with fewer functions. Obliterating the city resets the map and reactivates all functions in God mode.
God mode God mode allows players to design or
terraform a selected tract of land where the city will be built and permits players to trigger
disasters, including
tornadoes and
earthquakes among several others. Players can select an area where a disaster will occur and even control the direction of certain disasters. Most terraforming tools are disabled after the city is named and founded. The player still has some terraforming tools made available in mayor mode, although they become very limited and expensive, and they can still trigger disasters at will. In addition to these abilities, god mode also gives the player tools to reconcile the borders of the cities, so as to fix any discrepancies created during the terraforming process, and a day/night cycle adjustment, so that one can make it always day, always night, or alternate between day or night in accordance with the in-universe game clock. Both the ability to reconcile the city edges and the ability to modify the day/night cycle are available even once the city has been established.
Mayor mode In mayor mode, city building is conducted. Several advisors may give advice to the player on how to best manage a city. Players can build
transportation networks, which include
roads,
streets,
avenues,
highways,
railways,
subway lines, and
bus stations, draw out building zones, construct civic buildings, and adjust city funding and tax rates. Players can also terraform and plant trees in this mode, but in a much smaller scale than in god mode and costing money. Zones are planned building plots that are empty at first but then populated by buildings depending on the type and density of the zone. Areas of land can be
zoned as
residential,
commercial or industrial areas in various densities where the city will begin to grow.
Agriculture is a separate industrial zone-type, unlike previous versions of
SimCity, enabling farms to grow regardless of high
land value, so long as demand exists for agriculture and agricultural zones have been provided. Zones are now automatically aligned towards roads and most buildings must be adjacent to a road in order to function properly; streets are automatically created when zoning on large tracts of land. Buildings are classified into several
wealth levels, zone types, and building size stages, which are affected by the region's population and the city's condition. The game simulates
urban decay and
gentrification with buildings deteriorating and refurbished accordingly. Buildings originally constructed for occupation by higher wealth tenants can now support lower wealth tenants in the event surrounding factors forces the current tenants to vacate the building; this allows certain buildings to remain in use despite lacking its initial occupants. Funding can be adjusted for individual buildings rather than having to change the funding to all buildings, allowing users to specify how much money should be spent to supply a service in accordance to the local population. Maintenance expenses for public utility facilities will increase as they age. The maximum output of facilities also decreases as they get older, with the rate dependent on the facility's percentage of its capacity being used and level of funding.
450 Sutter Street (appearing as "Vu Financial"), and the Pacific Telephone & Telegraph Building also known as
140 New Montgomery Street (as "The Galvin Corp"). The May Company store (now
LACMA West) in Los Angeles appears as "Dennis Department Store." The game also includes famous landmarks from various cities, such as the
Empire State Building from New York City. ==Development==