SimCity 64 may have been intended as a sequel to Nintendo's
Super Nintendo Entertainment System (SNES) release of the original 1991
SimCity, given several elements from the SNES version are found in
SimCity 64, including Dr. Wright (named after
Will Wright), the city's advisor. Although general gameplay in
SimCity 64 is much like
SimCity 2000, the game's graphical textures and building tilesets are considerably different and also, the game eliminates the water buildings and pipes only leaving the power plants and power lines. However, the game sports several advanced features that were not seen in
SimCity 2000 or even
SimCity 3000: The ability to view the city at night (this became available in
SimCity 4), pedestrian level free-roaming of a city, and individual road vehicles and pedestrians (which could only be seen while in the free-roaming mode). Cities in the game are also presented in
3D hybrid graphics. Custom graphics can also be imported from
Mario Artist: Paint Studio. The 64DD incarnation of the game
SimCopter was intended to read data from
SimCity 64, allowing the player to fly over their game's city in a helicopter.
SimCopter was ultimately cancelled, and this feature was instead integrated directly into
SimCity 64. ==Development==