Another focus of SITO that soon developed was an active interest in art games and experimentation with
collaborative art projects using the Internet as a means of communicating. The first few such projects dabbled in dividing digital canvases amongst several artists (e.g.
Grid and
Crosswire projects) or translating traditional art games such as
exquisite corpse to the digital medium. These projects were in full swing by 1994 and were grouped together under the heading
Synergy on SITO. In 1996, the SITO Synergy project
HyGrid was honored with a
Prix Ars Electronica award.
HyGrid is a twisting, looping, multi-dimensional maze of small panels of art which is built up by hundreds of artists. It is still active today.
Gridcosm started in 1997 and proved even more popular with over 22000 contributions to its recursing collaborative
collage and continues to grow daily. ==OTIS vs. SITO==