Digimon Story: Cyber Sleuth was first announced for the PlayStation Vita in a December 2013 issue of Japanese
V Jump magazine, although its projected release date was still more than a year away. A teaser trailer was revealed near the end of the month on the official website, with a release window of Spring 2015 slated in a later September 2014 issue of
V Jump. The game was developed by
Media.Vision, and features character designs by
Suzuhito Yasuda, known for his work on
Shin Megami Tensei: Devil Survivor and
Durarara!!. In June 2015,
Amazon Canada listed a North American version of
Digimon Story: Cyber Sleuth under the title "
Digimon World: Cyber Sleuth" for the PlayStation 4, hinting for a release in the region. Bandai Namco Games later confirmed English-language releases in North America and Europe with a final North American release date of February 2, 2016 announced the following month. The game's music was composed by
Masafumi Takada, with sound design by Jun Fukuda. Purchasers of the Japanese version of the game received a code for a free digital download of 13 tracks from the game grouped together as the
Digimon Story: Cyber Sleuth Bonus Original Soundtrack. An official commercial soundtrack containing 60 tracks from the game was released in Japan on March 29, 2015 by Sound Prestige Records. Cyber Sleuth was removed from the US PSN store on both PS4 and PS Vita on December 20, 2018. It remained up in Europe and South East Asia however. It was delisted in Europe/South East Asia at the end of January 2019. The Nintendo Switch and PC versions were developed by
h.a.n.d. Cyber Sleuth is considered to be a
reboot of the Digimon Story (series) and was developed with player feedback in mind. Kazumasa Habu decided to stick to the base concepts of the Story series which has simple turn based battles with a levelling system, as that would allow players to be able to play without having to read instructions. As the focus of the Story series was to collect and train Digimon, it was felt that it was important to make sure
Cyber Sleuth at least had the same amount of trainable Digimon as the original Digimon Story game,
Digimon World DS. With
Cyber Sleuth having 3D models instead of sprites this was tough, but they were able to achieve this goal thanks to the work of the developers,
Media.Vision. Feedback they had received from players was that they wanted to be able to see their Digimon during battle, which the
Nintendo DS games didn't do, which is why they decided to use 3D models for
Cyber Sleuth. Due to the experience of creating models for
Digimon Adventure (video game), Habu was certain they would be able to take that knowledge into making them for
Cyber Sleuth as well. The attack and victory animations in
Cyber Sleuth were very popular and highly admired, with their quality being because one of the development staff was a big Digimon fan so put a lot of effort into studying even minor Digimon. When
Cyber Sleuth was in development, overseas distributors were not open to the idea of localising Digimon games because according to them, the games were aimed at children, and the anime wasn't popular, but they were eventually to localise
Cyber Sleuth because of the petitions signed by fans for Digimon games to be localised again. ==Reception==