Soon after release,
Slither.io reached the top of the App Store sales charts in the
free software category in several regions, including the United States and the United Kingdom. By the end of 2016,
Slither.io had become
Google's most searched video game of the year in the United States. Patricia Hernandez of
Kotaku said that the game's low barriers to entry and similarity to
Agar.io explained
Slither.ios popularity. She noted the game's fast pace. Brandt Ran, writing for
Business Insider, said that "despite running into some technical hiccups—the game can lag heavily at times—I doubt
Slither.io will be leaving my
home screen anytime soon."
TechCrunch Felicia Williams praised the designs, getting "pleasantly surprised" with the variety of skins for customization. Lian Amaris of
Gamezebo found the game to be "far more interesting than
Agar.io" because it involved "an ever-growing languid body rather than just a flat circle", and praised "the dark environment with neon worms," which gave the game a "retro arcade feel." Amaris also compared the concept of
Slither.io to that of
Agar.io and stated that
Slither.io was reminiscent of the classic arcade game
Snake. Shortly after the release of the mobile versions, the game was in first place in the ranking of games of the App Store. Despite
Slither.ios popularity, it received mixed reviews. Scottie Rowland of
Android Guys praised the gameplay and graphics but criticized the ads that pop up on the screen after the end of the game, calling them "extremely annoying", and finding the payment to remove them "a bit pricey".
Popularity By July 2016, the browser version website was ranked by
Alexa as the 250th most visited site worldwide, but then experienced a decline in popularity, dropping below 1,000 by October 2016 before remaining mostly constant at approximately 1,700 by January 2017. In April 2017,
Slither.ios global rank then started declining further, reaching 2,800 by September 2017. By that same period, the game had already been downloaded more than 68 million times in mobile applications and played more than 67 million times in browsers, generating a daily income of US$100,000 for Howse.
Snake.io dispute Snake.io is a
clone of
Slither.io available on web, mobile, and other platforms, including
Netflix Games.
Slither.io is suing
Snake.io for trademark infringement due to the similarities in their logo. On X,
Slither.io has openly criticized
Snake.io,
Netflix, and
Google's Gemini AI for copying and spreading misinformation about
Slither.io. Others have, in response, criticized
Slither.io for its use of
generative AI for its ingame backgrounds. == See also ==