Sonic Dash was developed by
Hardlight, a development studio under
Sega Europe. Hardlight was founded by Chris Southall, a former
Codemasters employee who helped to found
Sega Racing Studio. According to Southall, Sega's desire to develop more mobile games led to Hardlight's foundation in 2012. Around the time of Hardlight's relaunch of
Sonic Jump in October 2012, the studio was working on
Sonic the Hedgehog and
Crazy Taxi games. Although initially faced with difficulty deciding which to develop,
Sega Sammy Holdings president and
chief operating officer (COO) Haruki Satomi saw a demo of
Sonic Dash and liked it so much that he insisted it be developed. Southall stated that the concept for
Sonic Dash began with looking at elements of
Sonic games and deciding what gameplay aspects would work on a
mobile phone. He called an into-the-screen running game an "obvious thing" and not unlike some sequences in the console game series. On March 1, 2013, Sega announced the game, with an official
press release going out on March 4. and a
Windows Phone and
PC release occurred on December 3, 2014. According to Southall in a November 2017 interview, Hardlight was continuing to work on updates for
Sonic Dash.
Other versions ''''''''
is an arcade port of Sonic Dash
. It was announced at the IAAPA Attractions Expo in Orlando, Florida, USA in November 2015, and it uses traditional controls instead of touch screen controls. Dash+
is ad-free, and there are no in-app purchases. The game requires an Android device with Android 8 or newer, or an Apple device with iOS 15/iPadOS 15 or newer. Prime Dash
features a new track, five new characters, two of which are exclusive to Prime Dash, a boss battle which are all from the series Sonic Prime
, and a shortcut to Sonic Prime'' on Netflix, but the game is otherwise ad-free with any plan, and there are no in-app purchases. ==Reception and downloads==