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Sonic Jam

Sonic Jam is a 1997 video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994). It also features "Sonic World", a 3D environment which doubles as an interactive museum of Sonic the Hedgehog content.

Gameplay
Sonic Jam is a compilation which contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), and Sonic & Knuckles (1994). Unlike later Sonic collections, Sonic Jam does not use a Genesis emulator; the games are true ports, and all are nearly identical to the original Genesis releases, with the exception of minor bug fixes. ==Development==
Development
At the Tokyo Game Show in early 1997, Sega announced Project Sonic, a promotional campaign aimed at increasing market awareness of the Sonic the Hedgehog brand. Yuji Naka, the co-creator of Sonic, said that "phase one" would introduce Sonic Jam as a compilation of games with several improvements rather than being direct ports. At the time of the show, the game was "88% complete". According to Naka, the purpose of Project Sonic was not only to increase consumer awareness but also renew excitement for Sega, as Sonic the Hedgehog was only initially successful outside of Japan. Development began after the Japanese release of Nights into Dreams in July 1996, after Sonic Team received letters from fans asking who Sonic was. The Sonic creators, Naka and Naoto Ohshima, thought it was important to introduce people to Sonic. Sonic Team had not worked on a Sonic game since Sonic & Knuckles in 1994; other Sonic games had been developed by teams including Sega Technical Institute (STI) Naka thought Sonic Team needed a period to "recharge our batteries" and had new ideas. "Sonic World" was part of an experiment to see how a Sonic the Hedgehog game would work in full 3D. It served as a prototype for the first fully 3D Sonic game, Sonic Adventure, which began development for the Saturn but was released on its successor, the Dreamcast, in 1998. "Sonic World" uses the same engine as Nights. Naka's refusal to share the Nights engine with the STI team developing Sonic X-treme—a factor in that game's cancellation—may have been motivated by his preference for Sonic Team to create an original 3D Sonic game. Naka later expressed relief that X-treme was cancelled. Naka and Ohshima said the most difficult process was gathering information to include in "Sonic World", as there were many Sonic games they had never heard of. == Game.com version ==
Game.com version
A version of Sonic Jam was released for the Game.com handheld console in 1998, with scaled-down versions of Sonic the Hedgehog 2, Sonic the Hedgehog 3 and Sonic & Knuckles. Pocket Gamer described it as "so far removed from the original releases that the game practically qualifies as an all-new Sonic adventure", criticizing the motion blur, looping music and collision detection. ==Reception==
Reception
Sonic Jam received mostly positive reviews. It holds an average score of 77% at GameRankings, based on an aggregate of four reviews. ==Notes==
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