The artwork of
Sorcerer is very colorful with orange and light yellow on a black cabinet. The backglass and playfield featuring the
sorcerer and
dragons. Several playfield plastics are extensions of the playfield art. The slingshot plastics represents a further part of the sorcerer's beard and the sorcerer's hand is depicted by the plastic over the targets. This design creates a 3D effect. The Sorcerer's eyes on the back plastic panel glow and flash along with the gameplay. The concept of these eyes was invented by
Python Anghelo, and implemented by Pam Erickson. When the player earns an extra ball, a bell rings that sounds like an old
fire alarm. The game uses the same ramp assembly as
Firepower II. The game was seen as "demonic and evil" by some in the southern United States, impacting on sales in that region. ==Gameplay==