Backward compatibility The AWE32's digital audio section was basically an entire
Sound Blaster 16, and as such, was compatible with Creative's earlier Sound Blaster 2.0 Its specifications included 16-bit 44.1 kHz
AD/
DA conversion with real-time on-board compression / decompression and the
Yamaha OPL3 FM synthesizer chip. However, compatibility was not always perfect and there were situations where various bugs could arise in games. Many of the Sound Blaster AWE32 cards had codecs that supported bass, treble, and gain adjustments through Creative's included mixer software. There were many variants and revisions of the AWE32, however, with numerous variations in audio chipset, amplifier selection and design, and supported features. For example, the Sound Blaster AWE32 boards that utilize the VIBRA chip do not have bass and treble adjustments.
MIDI capability The Sound Blaster AWE32 included two distinct audio sections; one being the Creative digital audio section with their audio codec and optional CSP/ASP chip socket, and the second being the
E-mu MIDI synthesizer section. The synthesizer section consisted of the
EMU8000 synthesizer and effects processor chip, 1
MB EMU8011 sample ROM, and a variable amount of RAM (none on the SB32, 512
KB on the AWE32; RAM was expandable to 28
MB on both cards). These chips comprised a powerful and flexible
sample-based synthesis system, based on E-mu's high-end sampler systems such as the
E-mu Emulator III and
E-mu Proteus. The effects processor generated various effects (i.e.
reverb and
chorus) and
environments on MIDI output, similar to the later
EAX standard on Live! and newer cards. It can also add effects to the output from the Yamaha OPL3's FM synthesis. The AWE32 was the first sampler to support E-Mu's
SoundFont standard, which allowed users to build custom sound sets using their own samples, the samples included in ROM, or both. The card was sold with software for building custom SoundFonts. All of Creative's subsequent cards, other than the
Sound Blaster PCI64/128 series, support SoundFonts. On the initial release, Creative promoted the EMU8000 as a
waveguide physical modelling synthesis engine, due to its ability to work with
delay lines. The option was used mostly as an effect engine for chorus and
flanging effects. Actual physical modeling instruments were not popular on the AWE, although some support exists in the
SoundFont format. The AWE32 didn't use its
MPU-401 port to access the EMU8000 — Creative decided to expose the EMU8000's registers directly, through three sets of non-standard ports, and interpret MIDI commands in software on the host CPU. As with the
Gravis Ultrasound, software designers had to write special AWE32 support into their programs. To support older software, the AWE32 featured
OPL-3 FM synthesis, and came with the AWEUTIL program which attempted to provide GM/
MT-32/
GS redirection to the native AWE hardware; however, AWEUTIL wasn't compatible with all programs or motherboards due to its use of the
non-maskable interrupt (a feature that was omitted or disabled on many
clone boards), and it used a lot of precious DOS
conventional memory. Also, if a game used DOS 32-bit
protected mode through a non-
DPMI compliant
DOS extender, then the MPU-401 emulation would not function and the EMU8000 would not be used unless directly supported by the software. This did not affect the
Creative Wave Blaster daughterboard header. AWE32's usage in Windows was simplified by the fact that
Windows 3.1x had drivers which made the OPL3 and the EMU8000 appear like any other MIDI peripheral, on their own MIDI interfaces.
CD-ROM interfaces Also on
AWE32 was a
Panasonic/
Sony/
Mitsumi CD-ROM interface (to support proprietary non-
ATAPI CD-ROM drives), the Wave Blaster header and two 30-pin
SIMM slots to increase DRAM based buffer memory. Later Sound Blaster AWE32 revisions replaced the proprietary CD-ROM interfaces with the ATAPI interface. The Sound Blaster AWE32 supported up to 28 MB of additional SIMM memory. A maximum of 32 MB could be added to the Sound Blaster AWE32 but the synthesizer could not address all of it (4MB of the EMU8000's address space was reserved for sample ROM).
Model numbers The following model numbers were assigned to the Sound Blaster AWE32: • CT27**: CT2760, CT2760 Rev3(issues with wavetable db reported) • CT36**: CT3601, CT3602, CT3603, CT3607, CT3630, CT3631, CT3632, CT3636, CT3660, CT3661, CT3662, CT3665, CT3666, CT3670, CT3680 • CT37**: CT3780 • CT39**: CT3900, CT3910, CT3919, CT3940, CT3960, CT3980, CT3990, CT3991, CT3999 • CT43**: CT4330, CT4331, CT4332 ==Sound Blaster 32==