Upon release,
Space Ace was met with mixed reception.
Computer and Video Games staff felt that
Space Ace showed off the Super NES' color palette better than any other game on the platform. Additionally, they praised the variety of gameplay, commenting that despite having a learning curve, the game became more impressive as it went along.
Consoles Plus staff found the gameplay repetitive, but appreciated the gameplay for being varied.
Electronic Games writer Ross Chamberlain enjoyed gameplay of the overhead portion, but bemoaned the rest, calling it "an exercise in game play frustration."
Electronic Games staff also questioned advice given by Absolute product developer Stephen Ross on making proper jumps, commenting that it seemed like Dexter would get killed no matter where they went at times.
GamePro critic Lawrence of Arcadia found the adaptation poorly done, suggesting that people wait for the
Sega CD port of the arcade version to be released. They found the gameplay and controls confusing and frustrating, calling it "one of the most unplayable video games in recent memory."
Game Players staff felt that the game had issues with how the enemies and obstacles behave in the same way every time, as well as how short the levels are.
Video Games staff praised the visuals, finding it a shame that the game has so many segments where it feels unfair. They felt that few would experience the full game without using a cheat device. Staff for
Total! Germany felt that the audio and visuals were good, but criticized it for having trial-and-error gameplay.
FLUX described the game as a power fantasy for video game players, suggesting players should play
The Pirates of Dark Water instead. Despite receiving mixed reception upon release, contemporary critics were harsher.
The Gamer writer Derek Draven ranked it as the worst Super NES game of all time, criticizing it for poor controls, uneven levels, and for "insulting" Don Bluth's art by including "drastically compressed snippets" of his work from the original.
Den of Geek writer Matthew Byrd also included it on their own list of worst Super NES games, criticizing the publisher for trying to emulate the original
Space Ace instead of making something new. Byrd suggested that the game was designed to look attractive on the box art and in advertising, but not while being played.
Hardcore Gaming 101 writer Bobinator criticized it for being built around "rote memorization." Bobinator noted that while this is true of the arcade version, the Super NES version has issues with controls not working and having to focus on too many things at once.
IGN writer Levi Buchanan, when he heard about the game, understood that there was no way the Super NES could handle the original game's videos, going onto criticize it for making
Space Aces "trial-and-error" gameplay worse. He found the obstacles too unforgiving and bemoaned how inconsistent it could be. Writer Chris Scullion criticized the game for its trial-and-error gameplay, calling it "gruelling" and finding it tedious to have to replay levels until he could figure out how to play it properly.
Time Extension listed
Space Ace as one of the worst SNES games and writer Damien McFerran said the game's "soupy, unresponsive controls and harsh difficulty [...] make it a pain to play". ==References==