Space Fury was the first released vector graphics game to use a color monitor, developed by Electrohome. This
X-Y monitor became a standard piece of kit in the G-80 graphics system developed at Sega/Gremlin as an interchangeable arcade system which could feature either a vector or raster game in the arcade cabinet. The game was developed and programmed by Sega/Gremlin game designer Murphy Bivens and shares a resemblance to
Atari's
Asteroids. Bivens notably reduced the amount of inertia the ship experienced while moving in any direction while keeping features such as the screen wrap-around. To make the gameplay more interesting, he also added the option for players to choose a variable weapon between stages. This marks the first instance of a shoot 'em up game providing players with the option to upgrade their ship's firepower. One additional innovation of
Space Fury was the use of a character who provided lines via speech synthesis, an alien commander. The speech was generated using the General Instrument SP0256-19 chip (the same one found in the
Magnavox Odyssey 2 Voice Module) with voice samples provided by a DJ with a deep voice which was easier to modulate. The same voice actor would be responsible for the voice clips used in
Star Trek: Strategic Operations Simulator. The monitors used in the game (the G08) were infamous for being unreliable, due to a deflector amplification circuit put in place by the company Electrohome. Reportedly this circuit was in place to circumnavigate vector technology patented by Atari, but caused a great deal of electronic failure as the machines were powered on and off. Later revisions of the G08 vector monitors amended this problem. ==Reception==