The requirements for a space settlement are many. They would have to provide all the material needs for hundreds or thousands of humans, in an environment out in space that is very hostile to human life.
Regulation The governance or regulation of space settlements is crucial for responsible habitation conditions. The physical as well as socio-political architecture of a space settlement, if poorly established, can lead to tyrannical and precarious conditions.
Initial capital outlay Even the smallest of the settlement designs mentioned below are more massive than the total mass of all items that humans have ever launched into Earth orbit combined. Prerequisites to building settlements are either cheaper launch costs or a mining and manufacturing base on the Moon or other body having low
delta-v from the desired habitat location. Passive shielding through the use of materials has been the method to shield current spacecrafts. Water walls or ice walls can provide protection from solar and cosmic radiation, as 7 cm of water depth blocks approximately half of incident radiation. Alternatively, rock could be used as shielding; 4 metric tons per square meter of surface area could reduce radiation dosage to several mSv or less annually, below the rate of some populated
high natural background areas on Earth. Alternative concepts based on active shielding are untested yet and more complex than such passive mass shielding, but usage of magnetic and/or electric fields, like through spacecraft encapsulating wires, to deflect particles could potentially greatly reduce mass requirements.
Atmosphere above the horizon at the atmospheric and orbital
boundary to space, captured from the
ISS Air
pressure, with normal partial pressures of
oxygen (21%),
carbon dioxide and
nitrogen (78%), is a basic requirement of any space settlement. Basically, most space settlement designs concepts envision large, thin-walled pressure vessels. The required oxygen could be obtained from lunar rock. Nitrogen is most easily available from the Earth, but is also recycled nearly perfectly. Also, nitrogen in the form of ammonia (ammonia|) may be obtainable from comets and the moons of outer planets. Nitrogen may also be available in unknown quantities on certain other bodies in the
outer Solar System. The air of a habitat could be recycled in a number of ways. One concept is to use
photosynthetic gardens, possibly via
hydroponics, or
forest gardening. However, these do not remove certain industrial pollutants, such as volatile oils, and excess simple molecular gases. The standard method used on
nuclear submarines, a similar form of closed environment, is to use a
catalytic burner, which effectively decomposes most organics. Further protection might be provided by a small cryogenic distillation system which would gradually remove impurities such as
mercury vapor, and noble gases that cannot be catalytically burned.
Food production Organic materials for food production would also need to be provided. At first, most of these would have to be imported from Earth. After that, feces recycling should reduce the need for imports. One proposed recycling method would start by burning the cryogenic distillate, plants, garbage and sewage with air in an electric arc, and distilling the result. The resulting carbon dioxide and water would be immediately usable in agriculture. The nitrates and salts in the ash could be dissolved in water and separated into pure minerals. Most of the nitrates, potassium and sodium salts would recycle as fertilizers. Other minerals containing iron, nickel, and silicon could be chemically purified in batches and reused industrially. The small fraction of remaining materials, well below 0.01% by weight, could be processed into pure elements with zero-gravity
mass spectrometry, and added in appropriate amounts to the fertilizers and industrial stocks. It is likely that methods would be greatly refined as people began to actually live in space settlements.
Artificial gravity Long-term on-orbit studies have proven that zero gravity weakens bones and muscles, and upsets
calcium metabolism and
immune systems. Most people have a continual stuffy nose or sinus problems, and a few people have dramatic, incurable motion sickness. Most habitat designs would rotate in order to use
inertial forces to
simulate gravity. NASA studies with chickens and plants have proven that this is an effective physiological substitute for gravity. Turning one's head rapidly in such an environment causes a "tilt" to be sensed as one's inner ears move at different rotational rates.
Centrifuge studies show that people get motion-sick in habitats with a rotational radius of less than 100 metres, or with a rotation rate above 3 rotations per minute. However, the same studies and statistical inference indicate that almost all people should be able to live comfortably in habitats with a rotational radius larger than 500 meters and below 1 RPM. Experienced persons were not merely more resistant to motion sickness, but could also use the effect to determine "spinward" and "antispinward" directions in the centrifuges.
Meteoroids and dust The habitat would need to withstand potential impacts from
space debris,
meteoroids, dust, etc. Most meteoroids that strike the earth vaporize in the atmosphere. Without a thick protective atmosphere meteoroid strikes would pose a much greater risk to a space settlement.
Radar will sweep the space around each habitat mapping the trajectory of debris and other man-made objects and allowing corrective actions to be taken to protect the habitat. In some designs (O'Neill/NASA Ames "Stanford Torus" and "Crystal palace in a Hatbox" habitat designs have a non-rotating cosmic ray shield of packed sand (~1.9 m thick) or even artificial aggregate rock (1.7 m ersatz concrete). Other proposals use the rock as structure and integral shielding (O'Neill, "the High Frontier". Sheppard, "Concrete Space Colonies"; Spaceflight, journal of the B.I.S.). In any of these cases, strong meteoroid protection is implied by the external radiation shell ~4.5 tonnes of rock material, per square meter. Note that Solar Power Satellites are proposed in the multi-GW ranges, and such energies and technologies would allow constant radar mapping of nearby 3D space out-to arbitrarily far away, limited only by effort expended to do so. Proposals are available to move even kilometer-sized NEOs to high Earth orbits, and reaction engines for such purposes would move a space settlement and any arbitrarily large shield, but not in any timely or rapid manner, the thrust being very low compared to the huge mass.
Heat rejection The habitat is in a vacuum, and therefore resembles a giant thermos bottle. Habitats also need a
radiator to eliminate heat from absorbed sunlight. Very small habitats might have a central vane that rotates with the habitat. In this design,
convection would raise hot air "up" (toward the center), and cool air would fall down into the outer habitat. Some other designs would distribute coolants, such as chilled water from a central radiator.
Attitude control Most mirror geometries require something on the habitat to be aimed at the Sun and so
attitude control is necessary. The original O'Neill design used the two cylinders as
momentum wheels to roll the colony, and pushed the sunward pivots together or apart to use
precession to change their angle.
Interior design The interior of a space settlement should always have areas out of sight, to avoid the psychological effect of all reality being visible simultaneously, while also allowing for landscapes and wide vistas, so there is no sensation of living in a theater stage-like situation. Because of psychological reasons, the design should also avoid the perception that everything is human-controlled (for example, by having random artificial weather, or vegetation developing in a natural way). ==Concepts==