To play, a player first starts the game as the pilot of the ship. A second player can then join as a co-pilot. The pilot controls the speed and direction of the ship as well as firing lasers and bombs across the screen. The "Hyperspace" control can be used to dodge such weapons. The co-pilot, if playing, can act as a gunner. The co-pilot has a targeting
reticle used to fire off-center at targets of opportunity. The targeting reticle does not remain stationary relative to the player's ship, but stationary relative to the surroundings, which means that it goes to the edge of the screen as soon as the player's ship makes a turn if the co-pilot does not compensate. The addition of a co-pilot enables the "Cloak" button and adds one extra bomb and one extra hyperspace for the ship. The ship's "
hit points" are represented by "Energy", which slowly depletes as the game progresses, even if the player does nothing. Time, cloaking, and taking damage all deplete Energy. When the Energy bar reaches zero, the ship is destroyed, the defeated player loses one "life", and they return to the game's main menu. In the case of the ship being destroyed by enemy fire, the game announces what race or opposing player has killed the player. At the end of missions, Energy replenishes, but if a player wishes to stay alive they must destroy opposing ships to salvage Energy from them. Depending on the settings on individual machines, players start with anywhere from one (default) to four lives, with an additional life added for having a co-pilot. If the last life is lost, the player has an option to insert more credits to continue the game.
Controls On each side of the game's cabinet is one throttle control with a button, a cyclic joystick for the pilot, and a single additional button for the pilot. In addition, there is another cyclic joystick for the co-pilot/gunner and two additional buttons. Each joystick has a trigger and thumb button. What they do differs depending on the player's role.
Pilot Joystick: Flight control Trigger: Fires forward laser as long as it is held. Thumb button: Fires a bomb in whichever direction the viewpoint is facing. Throttle: Speed control (ships follow inertial rules; simply releasing the throttle does not stop the ship); variable speed, forward and reverse. Thumb button: Reverse view as long as button is held. Hyperspace button: Press for rapid relocation to another spot in the arena; costs the ship one Hyperspace use. ; ;Co-pilot :Joystick: Targeting reticle control; the gunner can shoot off-center at targets on the screen. :Trigger: Fires secondary laser in whichever direction the reticle is aiming as long as the trigger is held. :Thumb button: Fires a bomb in whichever direction the reticle is aiming. :Hyperspace button: Press for rapid relocation to another spot in the arena. :Cloak button: Makes the ship nearly impossible to see, at the cost of Energy. This button only works if a credit is inserted for a co-pilot. :Pressing Hyperspace and Cloak together: Both cloaks the ship and boosts its speed to roughly double normal speed, but at a drastic cost in Energy. This use of the Hyperspace button does not cost the ship a Hyperspace use. ==Setting==