The role-playing game was written by
Warren Banks and
Toren Atkinson, with contributions from
John Scott Tynes,
Monte Cook, and Andrew J Lucas. It was published by
Green Ronin Publishing in 2002.
Game mechanics The
game mechanics are heavily rooted in the
Basic Role-Playing system, including a rules system that is
percentile-based. But creator Toren Atkinson noted the mechanic is based "on an old homemade game system of mine from the 80’s". The dice mechanic when performing skills is to roll as high as possible without going over your skill value. The system also brings in the concept of zero dice, which act similar to hero/fate/drama points from other
role-playing game systems.
Setting The following quote is an accurate summation of the setting. :"The year is 2025. Earth spacecraft routinely crisscross the solar system, but leaving its confines has remained impossible until now. A scientist in the employ of SpaceCorp, a firm recently in dire financial straits, has invented the Better-Than-Light (BTL) Drive. If successful, it will usher mankind into an age of interstellar travel and SpaceCorp back into the black. The drive will be tested on a spacecraft designated Spaceship Zero, a Space Hopper Mark V stripped of weapons to accommodate the BTL Drive and the generator for the Bendall Field that protects the craft from the extreme gravity the BTL Drive creates. Presumably, most or all of the PCs are members of the Zero's crew. :"Regrettably, when the BTL drive is activated, it doesn't move the Zero at better-than-light speeds as advertised. Instead, it gives the ship infinite mass, creating a gravity well that destroys the entire universe and making the ship ground zero (pardon the pun) for a new Big Bang. :"Once the crew is through freaking out, they decide to use the Deconstitutor – the setting's equivalent of hypersleep, which works by reducing people into their essential salts (sound familiar, Lovecraft fans?) for storage – and wait for the new universe to re-evolve into what should, theoretically, be a carbon copy of the original. :"Well, like the BTL Drive, it was a nice theory." Thirteen billion years later the crew is reconstituted, they hope that Universe 2 has evolved in exactly the same way that the Universe 1 they destroyed had. It mostly did, except for a few small differences, most notably a race of alien conquerors ravaging the solar system. There are also a large number of
Lovecraft and
Cthulhu references throughout the setting and game manual.
Supplements There are currently three published adventures for the Spaceship Zero roleplaying game. All are written by at least Toren Atkinson with others credited as noted. All follow an ongoing linear
story arc. The titles of the three adventures are: •
Asteroid X (Toren Atkinson, Evan Sass, Rick Achberger, Matt Wiseman) [https://web.archive.org/web/20060619134631/http://64.17.155.164/gr_files/SSZ_AsteroidX.pdf
Adventure Maps •
Slave Ship of Despair. (Toren Atkinson, Warren Banks,
Andrew J. Lucas, and
Brian "Chainsaw" Campbell) •
The Strange Secret of Dr. Quisling. Inspired by a concept by Bob Wilkins == CD ==