It is customary among cricket commentators to describe and judge the quality of spin bowling in terms of the characteristics
flight,
turn,
bounce,
drift, and
dip. All these are arts to deceive the batsman and require much practice. The basic trajectory of spin bowling is two-lines-at-an-angle, but the above characteristics (described below) modify this 'normal' trajectory into more complex shapes.
Turn: How much the ball turns after pitching (e.g. 5 degree deviation after meeting the ground). It depends on the number and direction of revolutions of the ball. The movement and rotation of the ball varies, depending on the position of the wrist and the finger. An occasional unexpected straight ball can usefully be included in an attack, but spin variation is the main technique used to deceive the batsman and take wickets. A high rate of turn is above 33 rev/second, or 2000 rpm.
Graeme Swann consistently spun over 2000 rpm, the most amongst English spinners until
Liam Dawson topped 35 rev/second, or 2100 rpm. Also, the slower the ball, the more it tends to deviate. For an offspinner, you will have to bowl from wide of off-stump to get the ball to turn into the right-handed batsman and force them to nick off the edge to a fielder or into the top of off stump.
Bounce: Getting the ball to bounce more than normal, so that the ball meets the batsman at a greater height than expected. Sometimes, if the ball spins horizontally (e.g. a slider), the batsman will not be able to make contact with the ball and it may hit the stumps before the second bounce.
Drift: Getting the ball to move sideways while in air. Late drift causes the batsman to cover the wrong line and the ball may catch the edge of the bat.
Dip: Getting the ball to pitch (meet the ground) at a shorter distance than normal. Late dip causes the batsman to misjudge the length of the ball.
Flight: throwing the ball up a bit more than normal, so that its time in the air before pitching is longer. A slow ball with extra flight may deceive the batsman into thinking it is slower than it is and therefore mistiming his shot. This is very effective for offspinners. Usually a spin bowler relies on tricks during flight to produce turn, bounce, drift and dip, or combinations of them. ==References==