Spirit of the Century is a pulp action game. The
gorilla in a
biplane on the cover is one of the sample
player characters.
Setting The game is set in the pulp era of the 1920s. Part of the setting is created in character generation; all characters have ten
free-form aspects that have an effect on the game and on the world. Each character gains two aspects from their background, two from what they did in the
Great War, and a further two from the stories that would make up an
imaginary novel about their life before the game started. They then get a further four aspects by
guest starring in two of the other PCs' novels for two aspects apiece.
Rules Spirit of the Century uses the Fate 3 engine, meaning that all rolls are made by rolling four
Fudge dice and adding the character's skill to find the outcome. In addition to the skills, all characters have
aspects that can be
invoked at the cost of a
Fate Point for a bonus or compelled by the GM to gain a Fate Point in exchange for doing something bad for the character (such Fate Points may be refused at the cost of a further Fate Point). Also all characters have a number of
stunts that represent things they can do that go above and beyond normal capabilities. ==Development==