SSX (2000) and SSX Tricky SSX was released for the
PlayStation 2 for its launch in October 2000.
SSX was
developed by
EA Canada, while
SSX Tricky was developed by
EA Sports. The game was critically acclaimed.
SSX Tricky was released November 5, 2001, for the PlayStation 2,
GameCube,
Game Boy Advance, and
Xbox.
SSX Tricky was so similar to the original that many considered it an update rather than a
sequel. In
SSX and
SSX Tricky, winning medals in a variety of events unlocks new courses, characters, and boards, as well as improved the boarder's abilities. New outfits may be earned by completing a character's trick book, by doing a number of specific tricks during play. Three kinds of boards are available to players: trick-oriented Freestyle boards, all-around BX boards, and racing-oriented Alpine boards, which are not meant to be ridden backwards. The courses in both games are located around the world. Tokyo Megaplex is a course resembling a giant
pinball machine, and Merqury City takes place in the downtown area of a city. The snowboarders are from around the world, and speak in their primary languages.
SSX 3 SSX 3 was released in October 2003. It was released on all the same platforms that
SSX Tricky was released on, as well as the
Gizmondo, and was developed by
EA Canada.
SSX 3 makes use of an open mountain concept. In earlier games, individual tracks were located around the world. In
SSX 3, the entire game takes place on one mountain, with three peaks and several individual runs. Runs are designated as race, slopestyle, super pipe, big air, or backcountry tracks, and are designed accordingly. Tracks are connected; it is possible to board down the entire mountain without stopping. The game also uses a new graphics engine. The reward system is also revamped. Although some rewards are still tied to what medals the player gets, most rewards are bought using money earned in competition or when finding hidden snowflakes. Outfits, statistic improvements, hidden characters (character models), and game art are all available. Other changes include the introduction of a second level of Uber tricks, the elimination of Freestyle/BX/Alpine boards in favor of a single board type, and the elimination of statistical differences between characters. In general, the game emphasizes customization much more than in previous games; for example, different boards no longer have different statistics and thus handle identically, so the player can choose their board based on appearance.
SSX 3 also offered online play; once in a lobby, a player could initiate a two-player versus match:
slopestyle,
halfpipe, or
race event; however,
Electronic Arts (EA) closed this option in early 2006 by terminating all servers designated to EA games released during and prior to 2005.
SSX on Tour SSX on Tour is the fourth title in the
SSX series of video games for the GameCube, PlayStation 2,
PSP, and Xbox. It was released on October 13, 2005, in North America. Unlike its predecessor,
SSX on Tour has no online play as the main focus was improving the gameplay and maps. There are many new characters, new maps, new tricks and
skiers. One main variation from other consoles is the GameCube version since it has Nintendo characters and a special track.
SSX on Tour's main gameplay mode The Tour allows the player to create a character and select one of a number of challenges available at any one point in time. Progressing through challenges, including medal events, earns the player both cash and hype; earning hype advances the player from amateur to pro level and unlocks harder challenges.
SSX on Tour is a departure from the previous incarnations of the series in several ways. Courses are no longer closed; the player will frequently encounter other skiers and snowboarders when freeriding or doing minor challenges. Additionally, the presentation of
SSX On Tour significantly different from the previous games as well, taking on a sketchy, punk rock aesthetic. For the GameCube version, Mario, Luigi, and Peach from
Nintendo are included.
SSX Blur SSX Blur launched February 27, 2007, on the
Wii. It makes full use of the motion controls for turning and tricks. Uber tricks are performed by drawing shapes on the screen, while flips/spins are performed by simply flicking the Wii remote in certain directions. Twelve playable characters are in the game (Mac, Elise, Kaori, Zoe, Moby, Psymon, Allegra, Griff, JP, Skye, and newcomers Felix and Maya), all of which can use either skis or snowboard. Only four characters are available at the start of the game (Mac, Elise, Kaori, and Moby), and players unlock additional characters through completing tasks. In common with
SSX 3, the game takes place on one mountain with three peaks, and it is possible to travel non-stop from the top of the highest peak to the bottom of the lowest. All the race tracks are taken from previous games (
SSX 3 and
SSX on Tour), put together onto a new mountain.
SSX Blur offers fewer customization options for the characters than previous SSX games, and characters do not talk in the game.
SSX (2012) SSX features real world environments mapped by
NASA satellites. The game's slogan was "Defy Reality. Own the Planet". It was released on February 28, 2012. Unlike previous titles, it did not include local multiplayer. Players have the ability to upload their own music to
SSX to create custom playlists for menu and in-game music.
SSX also features a new dynamic music remix tool that will automatically remix licensed tracks and custom music based on the player's actions and performance in-game. The objective of the game is to beat Griff, Team SSX's rival, and conquer all nine deadly descents. The story takes the player across the world with nine different characters, one for each descent, and it also features two special add-on characters. ==Other games==