While commenting on the game's numerous influences, Alex Spencer wrote in
PC Gamer that other games implement specific features better than
Star Renegades but "there's plenty here to like". Brendan Caldwell of
Rock Paper Shotgun wrote that "what it lacks in elegance, it makes up for in frenzy, noise, and a zealous insistence to stuff every possible idea into a bright, stupid world". In his review for
Game Informer, Daniel Tack said that
Star Renegades is "closer to a classical roguelike" than the typical roguelite given its difficulty. Although he said it sometimes seems "blatantly unfair", Tack said the game is worth replaying to finally win. Though he also felt the game's difficulty can make it off-putting,
GameSpot reviewer Mike Epstein wrote, "No matter how many hours I spent in Star Renegades, every run, every battle, every turn felt like a new captivating puzzle to solve." Jarrett Green of
PCGamesN felt the game's replayability was not as strong as other roguelites because the number of new unlockables was exhausted too early. He concluded, "This is a fun, fresh take on classic JRPG tropes and modern roguelike design, but it needs more to sustain interest from run to run." Reviewing the game on the PlayStation for
Push Square, Stephen Tailby wrote, "It might struggle to concisely convey all its systems, but give it some time and there's a deep, challenging game to sink your teeth into."
Nintendo World Report critic Jordan Rudek enjoyed the game but said its bugginess on the Switch kept him from recommending it.
Nintendo Life called it "a gorgeous, deep, challenging, and thoroughly gripping release that successfully delivers a fun and enjoyable experience", though reviewer Mitch Vogel said there were some technical issues holding it back. == References ==