Level design began with what designer Michael Stuart Licht referred to as
spatial studies. Design began with paper cut outs of various rooms. Licht would rearrange these rooms until he found a design that he felt worked. The papers had design ideas written on them so that other developers could understand the overall flow of each level. Bubble diagrams were then created which represented main ideas for each space. This was followed by various stages of overview drawings and other drawing studies. 3D level design began after such studies were completed. Characters were developed to have not only unique force abilities and lightsaber combos, but different lightsaber colors as well. Three characters had not yet had an on-screen appearance wielding their lightsabers. These colors matched the marketing coordination at the time seen in the
Kenner toyline and
Dark Horse comics. Jedi Masters Mace Windu, Adi Gallia and Plo Koon utilize blue, crimson and orange lightsabers in the game, respectively. Windu would go on to change to a purple color for his saber in
Star Wars Episode II: Attack of the Clones. In the sequels Lucas would reveal that majority of Jedi only carry blue or green blades.
Yoda was also off-limits as an
unlockable character and it was not permitted to show him with a lightsaber, instead the sound of his laughter is heard every time the player collects a
power-up.
Jedi Power Battles was first unveiled in March 2000 via a gameplay trailer. Following the PlayStation release, developers sought to make improvements for the then upcoming Dreamcast version. Amongst improvements were 60
frames per second gameplay, tweaks to platforming sections, and a
bugfix that ensured unlockable character Darth Maul would use both blades of his lightsaber, unlike his single blade on the PlayStation. Improvements in character animation were also made, and the game runs on a higher resolution. HotGen Studios developed a GameBoy Advance game based on
Jedi Power Battles. It was released a full year after the console releases in the fall of 2001. On October 10, 2024,
Lucasfilm Games announced
Aspyr would be releasing a remastered version of the game for
Windows (via
Steam and
GOG.com) as well as
Nintendo Switch,
PlayStation 4,
PlayStation 5,
Xbox One, and
Xbox Series X/S on January 23, 2025. This version adds the option to switch Mace Windu, Plo Koon, and Adi Gallia's lightsaber colors from their original game colors of blue, yellow, and red respectively to their canonically-accurate colors of purple for Windu and blue for Koon and Gallia, as well as adding 13 characters from the story mode and the Dreamcast version's added bonus modes as playable characters. ==Reception==