Atari had designed new arcade hardware and wanted to showcase it in
Return of the Jedi. It is a significant technological departure from Atari's previous
Star Wars arcade games by using
raster graphics instead of
vector graphics. A key technical feature is its early use of
anti-aliasing to smooth the appearance of diagonal lines inherent in raster displays. It enables artists to leverage small data storage into an "enormous" amount of playfield graphics. A new Atari chip for
dithering further enhances graphical smoothness. The system has two
MOS 6502 microprocessors (one at 2.5 MHz, one at 1.512 MHz), four
POKEY sound chips (at 1.512 MHz), and a
Texas Instruments TMS5220 speech synthesis chip (at 672 kHz). The
isometric perspective was heavily influenced by the popularity of
Sega's
Zaxxon. The distinctive flight yoke controller from the 1983
Star Wars game was reused for
Return of the Jedi. The game was developed and published by
Atari, Inc. on Atari arcade hardware. Lead designer and "chief technical guy" Lyle Rains assigned the project to programmer Dennis Harper. They "wanted it to have rich, colorful backgrounds and a deep kind of gameplay". Harper was inspired by the preceding
Star Wars arcade game and recreated elements like the Death Star trench run. The goal was to stay true to the film's great variety and its action sequences, so he flipped between dual settings. The team considered including a sequence where the player shoots the shield generator on Endor, but the scene transition was too abrupt. ==Release==