In the March 1975 edition of
Airfix Magazine, Bruce Quarrie was ambivalent about the game, saying, "Generally it is a good game though not inspiring." He found that "The tactical display is cumbersome to use initially, but after a few games this passes — although some skilful alteration of the rules might by no means be a bad thing." In Issue 3 of
Perfidious Albion, Charles Vasey and Geoff Barnard traded comments about the game. Barnard noted, "I found this game much more interesting that I had imagined. My only real complaint was the fact that the suggested 'future history' that underlies the game and is the basis for the motive forces does not fit in with any of the [science fiction] that I have ever read, and is therefore difficult to accept." Vasey replied, "As I consider most SF theories to be weakly reasoned drivel, I found it less of a problem to 'accept' this theory of space travel over any other. I found the designer (Redmond Simonsen) has made a good job of building up his premises ... I found the tactical system rather long winded and cumbersome." They concluded, "Combat, both tactical and strategic, has many novel features and one needs to play the game several times to really get to grips with it." In his 1977 book
The Comprehensive Guide to Board Wargaming,
Nicholas Palmer called
StarForce "one of the most successful and widely played space games." In Issue 8 of
Phoenix, Stuart McGregor noted that "actual play is fairly complex, although experienced players should find no difficulties." He concluded by calling
Starforce "a fascinating game and certainly worth getting." In the inaugural issue of
Ares Magazine (March 1980),
Eric Goldberg gave a retrospective review of the game published six years earlier, and commented "Play can seem very stale at times, due to the peculiarities of the system.
StarForce was the first mass market science fiction wargame, and holds up remarkably well." Goldberg concluded by giving the game an average rating of 6 out of 9. In the 1980 book
The Complete Book of Wargames, game designer
Jon Freeman noted that long playing times caused by written movement plots were further exacerbated by the Advanced Game's combat system. Nevertheless, Freeman found that the uncertainty caused by the simultaneous movement system "creates an air of tension seldom realized in wargames." Freeman concluded by giving this game an Overall Evaluation of "Good." ==Awards==