The Blood of Dawnwalker is a
vampire-themed dark fantasy
action role-playing game played from
third-person perspective. In the game, the player assumes control of Coen, a Dawnwalker with both human and vampiric qualities. During day time, gameplay focuses on swordplay. The game features directional blocking, in which players must select one of four directions to attack or parry. As they deal damage, they will earn activation charges, which can be used to deploy Hex magic, or perform an execution move, both of which deal devastating damage to enemies. At night, Coen is able to make use of vampiric abilities in both combat and traversal. He can walk vertically on walls, and uses Shadowstep, which allows him to teleport quickly to reach distant areas. As a vampire, he fights using his claws, and he can bite his enemies for health regeneration. As players progress, they will gain skill points which can be used to unlock additional active abilities and passive bonuses across three distinct
skill trees. There are often multiple ways to complete a quest. The time of day often has a significant influence on how a quest is resolved. As a human during daytime, Coen has more opportunities to interact with other
non-playable characters and identify non-violent ways to resolve a conflict. As a vampire during night time, Coen must avoid being detected by both guards and civilians using
stealth tactics while approaching his target, and have to feed on animals or humans, either knocking them unconscious or outright executing them. While the protagonist has an overarching goal, the game otherwise does not follow a linear narrative structure. Instead, the decisions made by the player/
player character throughout the game influence the plot/course of events. These decisions include, for example, which quests the player accepts and how quests are completed. The player has 30 days and nights to achieve the overarching goal. Only actions that affect the plot, such as pursuing and completing quests, advance the time. Exploring the open world does not progress time. An hourglass indicates to the player how much time a quest or other activity important to the plot will take. The game takes about 50 to 70 hours to beat. It can be played at various difficulty levels. ==Setting==