Development Steins;Gate Elite was developed by
5pb., and was planned by Chiyomaru Shikura and produced by Tatsuya Matsubara. He did however note that making a full-length visual novel in that style would be difficult due to production costs and how long the development would take. Realizing that a project like it would have to reuse old animation to be feasible, it was decided to create a game using material from the anime adaptation of
Steins;Gate, as it already contained a large portion of the story from the original game. The user interface was also redesigned to be subtle and blend in with the animation.
Release performed the game's opening theme, "Cosmic Looper".|alt=A 2012 photograph of Kanako Itō The game was announced at the Chiyo-ST Live 2017 Genesis event in Tokyo in May 2017, and was showcased at
Sega's booth at
Tokyo Game Show 2017, with a seven-minute
demo available for the public to play. The full game, which is branded as a "Full Animation Adventure", with no differences between the three platforms. In March 2018,
Spike Chunsoft's newly established American subsidiary announced that they would publish the game in North America and Europe for PlayStation 4, Nintendo Switch and
Microsoft Windows: they were released on February 19, 2019. The English versions use the script from the English release of the original
Steins;Gate, along with Japanese audio. The PlayStation 4, PlayStation Vita and Microsoft Windows versions include an
HD remaster of the 2013 game
Steins;Gate: Linear Bounded Phenogram, while the Nintendo Switch version includes the newly developed
8-bit ADV Steins;Gate, a
Steins;Gate game in the style of 1980s
adventure games for the
Famicom console.
8-bit ADV Steins;Gate was developed to be as true to Famicom games of the time as possible, and so the development team made use of older tools to produce it, such as using the 6502CPU to assemble assets and the
2A03 sound chip to compose the sound. ==Reception==