There is a growing recent body of scientific literature on investigations into the recovery of stereopsis in adults which started to appear shortly before Oliver Sacks'
The New Yorker publication whereas other studies have investigated the effects of eye training procedures.
Post-surgical stereopsis Certain conditions are known to be a prerequisite for stereo vision, for instance, that the amount of horizontal deviation, if any is present, needs to be small. In several studies it has been recognized that surgery to correct strabismus can have the effect of improving binocular function. One of these studies, published in 2003, explicitly concluded: "We found that improvement in binocularity, including stereopsis, can be obtained in a substantial portion of adults."
Stereoacuity is limited by the
visual acuity of the eyes, and in particular by the visual acuity of the weaker eye. That is, the more a patient's vision of any one of the two eyes is degraded compared to the 20/20 vision standard, the lower are the prospects of improving or re-gaining stereo vision, unless visual acuity itself were improved by other means. Strabismus surgery itself does not improve visual acuity.
Stereopsis following training procedures Orthoptic exercises have proven to be effective for reducing symptoms in patients with convergence insufficiency and decompensating
exophoria by improving the near-point convergence of the eyes that is necessary for binocular fusion. Experiments on monkeys, published 2007, revealed improvements in stereoacuity in monkeys who, after having been raised with binocular deprivation through prisms for the first two years, were exposed to extensive psychophysical training. Their stereo vision recovered in part, but remained far more limited than that of normally raised monkeys. Scientists at the
University of California, Berkeley have stated that
perceptual learning appears to play an important role. One investigation, published 2011, reported on a study on human stereopsis recovery using
perceptual learning which was inspired by Barry's work. In this study, a small number of stereoblind subjects who had initially been stereoblind or stereoanomalous recovered stereopsis using perceptual learning exercises. Alongside the scientific assessment of the extent of recovery, also the subjective outcomes are described: or commercially available
3D shutter glasses. The group also has worked to develop perceptual learning training protocols that specifically target the deficit in
stereo acuity to allow the recovery of normal stereo function even in adulthood. Another system of dichoptic presentation for binocular vision therapy has been proposed by researchers of the Research Institute of the
McGill University Health Centre. Using a modified
puzzle video game Tetris, the
interocular suppression of patients with amblyopia was successfully treated with dichotomic training in which certain parameters of the training material were systematically adapted during the course of four weeks. Clinical supervision of such procedures is required to ensure that double vision does not occur. Most of the patients who underwent this treatment gained improved visual acuity of the weaker eye, and some also showed increased stereoacuity. Another study performed at the same institute showed that dichoptic training can be more effective in adults than the more conventional amblyopia treatment of an
eye patch. For this investigation, 18 adults played
Tetris for one hour each day, half of the group wearing eye patches and the other half playing a dichoptic version of the game. After two weeks, the group who played dichoptically showed a significant improvement of vision in the weaker eye and in stereopsis acuity; the eye patch group had moderate improvements, which increased substantially after they, too, were given the dichoptic training afterwards. Dichoptic-based perceptual learning therapy, presented by means of a head-mounted display, is amenable also to amblyopic children, as it improves both the amblyopic eye's visual acuity and the stereo function. The researchers at McGill University have shown that one to three weeks of playing a dichoptic video game for one to two hours on a hand-held device "can improve acuity and restore binocular function, including stereopsis in adults". Furthermore, it has been suggested that these effect can be enhanced by anodal transcranial direct current stimulation (tDCS). Together with Levi of the University of California, Berkeley, scientists at the
University of Rochester have made further developments in terms of virtual reality computer games which have shown some promise in improving both monocular and
binocular vision in human subjects. Game developer James Blaha, who developed his own
crowd-funded version of a dichoptic VR game for the
Oculus Rift together with Manish Gupta and is continuing to experiment with the game, experienced stereopsis for the first time using his game. In 2011, two cases of adults with
anisometropic amblyopia were reported whose visual acuity and stereoacuity improved due to learning-based therapies. There are indications that the suppression of binocularity in amblyopic subjects is due to a suppression mechanism that prevents the amblyopic brain from learning to see. == Health care policy matters ==