Early career and Revolution Software Before entering the game industry, Ince earned a degree in astronomy and astrophysics at the
University of Newcastle-upon-Tyne (1979). After a few jobs, including writing and drawing a cartoon strip for a local newspaper, he managed to get a job at
Revolution Software in February 1993, about two years after the company was founded. As producer, Ince sat in on a lot of story and design meetings, and in time he became more and more involved in the designing and writing side of the games. For the third episode in the series,
Broken Sword: The Sleeping Dragon (2003), he co-wrote the story and the dialogue, and became lead designer on the project. When the fourth game,
Broken Sword: The Angel of Death (2006), was first being discussed, he was asked to be involved, but he was already working freelance and committed to another project,
So Blonde, an opportunity for him to write a whole game almost from ground up. In the next month he became a writer for AllintheGame Ltd., one of the biggest UK talent agencies for voice acting and production. In the same month he added a blog
Writing and Design, a spin-off of his older blog
Life in the Crescent at his existing website,
Juniper Crescent. He was also working on comic strips, and in 2004 a collection of his strips
Juniper Crescent and The Sapphire Claw became available as
Crescent And Claw, Vol. 1 (BookSurge Publishing). On 29 April 2005 Ince launched Juniper Games, a label under which he would develop his own games. He added a new website and announced his debut game,
Juniper Crescent – The Sapphire Claw, based on his comic strip
Scout the One-Eyed cat. Because of lack of funding the game, with its complex art and animation, wasn't finished. During this time he also worked as script editor on
Wanted: A Wild Western Adventure (Revistronic, 2004), as writer on
The Three Musketeers (Legendo, 2005), and as script editor on
Agatha Christie: And Then There Were None (Awe Games, 2005). On 16 November 2005,
Juniper Games presented an arcade-style adventure game entitled
Mr. Smoozles Goes Nutso. The game was based on his online serial comic strip
Mr. Smoozles, and featured an original soundtrack by composer
Josh Winiberg. It went on sale in September 2006, and was made available to download for free in June 2008. Besides working on new games in this period, Ince also wrote a book called
Writing for Video Games (
A & C Black, 2006). His book, with a foreword by Revolution's
Tony Warriner, deals with all aspects of game production and the writer's role in the development process, and which skills are required. It includes for instance chapters on "Interactive Narrative" and "Dialog and Logic", and examples of a design document and script are added. Previously he had already written on game design, and in 2006–2007 he wrote down more of his ideas in a series on
Developing Thoughts. After the extensive series Ince continued to publish on aspects of game design. Other games Ince worked on since then are
The Witcher (
CD Projekt Red, 2007); ''Delicious – Emily's Tea Garden
(GameHouse, 2008); So Blonde (Wizarbox, 2008); Delicious – Emily's Holiday Season
(GameHouse, 2009); Rhianna Ford and the Da Vinci Letter
(Green Clover Games, 2010); Alice in Wonderland
(Gimagin/Merscom, 2010); Special Enquiry Detail: The Hand that Feeds
(Floodlight Games, 2010), So Blonde: Back to the Island
(Wizarbox, 2010), and The Whispered World'' (
Daedalic Entertainment, 2010). For
So Blonde Ince was contacted by Wizarbox, whose crew had already done some concept work of the main character, some of the locations, and they had an idea for the story. They brought Ince in to develop the story, but in a way he became the public face of the game, and he went to Leipzig and Paris on promotional tours. Ince got involved with Revolution again when they started working on remakes of the first two
Broken Sword games for newer platforms: ''
Broken Sword: The Shadow of the Templars – Director's Cut and Broken Sword: The Smoking Mirror – Remastered. During this time he also worked on Spare Parts (EA Bright Light, 2010), Special Enquiry Detail: The Hand that Feeds
(Floodlight Games, 2011), The Witcher 2: Assassins of Kings (CD Projekt Red, 2011), and ScanMe
(ScanMe.com, 2011). The critically acclaimed detective adventure game debuted on the Mac App Store in January 2012. It was followed by a sequel, Special Enquiry Detail: Engaged to Kill
(G5 Entertainment, March 2012). So Blonde
also got a follow-up, Captain Morgane and the Golden Turtle'' (Wizarbox, 2012), that is set back in pirate times. Ince gave some video interviews to introduce the game. Ince was represented by the SMART Talent agency.
Award nominations For
Broken Sword: The Sleeping Dragon, Ince received a nomination for Excellence in Writing at the
Game Developers Choice Awards 2004. In 2008 he received another nomination from the
Writers' Guild of Great Britain in the category of Best Video Game Script for
So Blonde.
Personal life Ince lives with his partner, June, in the East Yorkshire countryside. They have a
tabby cat, Merlin, and fish in the garden pond. He has three sons, Shaun, David and Jason, as well as five granddaughters, Caitlin, Leilani, Selene, Freya and Ariana, and a grandson, Louie. On his website
Steve Ince, Writer, Game Designer he has a blog on
Writing and Design, and he also writes a more personal blog called
It Happened So Fast. ==References==