The game adds many features to the
Street Fighter II: Champion Edition gameplay that were not present in the official game. These include
Ryu and
Ken being able to use their special move
Hadouken five times in quick succession (with the ability to score a combo if more than one connects with the opponent) and with all projectile moves of the characters (including
Guile's Sonic Boom) be able to home in on the opponent, and many special moves being able to be done in the air. Players are also able to press the start button to change their character mid-match. The game also plays at a higher speed. Despite many
Street Fighter fans' claims that these changes to the gameplay replaced all the skill involved with luck and
button mashing, the game proved to be a cult favorite. According to
USGamer, a rumor states that
Capcom developed
Street Fighter II: Hyper Fighting due to the popularity of
Street Fighter II: Rainbow Edition, as players have noted similarities in gameplay between the two titles. According to an interview on
Polygon, James Goddard, who did Design Support on
Turbo, said that development on
Turbo started after he played
Rainbow Edition and told Capcom they had to do an update to compete. In
Brazil,
Street Fighter II: Rainbow Edition was nicknamed as "Street Fighter de Rodoviária" (
Portuguese: "Bus Terminal Street Fighter"), given the cabinets were commonly found in bus terminals, as well as bars and other places that could purchase the cheaper copycat
CPS-1 boards. ==References==