Strike Suit Zero is a sequential mission-based game, aiming to resurrect arcade-style space shooters from the 1990s such as Freespace 2. However, it adds more tactical considerations to the recipe than traditional space shooters: energy-based weapons will be dependent on a limited supply of energy, missile and gun ammunition will be limited, and successful mastery of the strike suit will require effective juggling between fighter-mode and strike-mode. The game features a third-person view and first-person cockpit view. The game will support
HOTAS joysticks and
Oculus Rift.
Playable craft Strike Suit Zero has four types of craft available to the player. These include an interceptor, fighters, bombers and the Strike Suit (a form of transforming
mecha) itself, along with two variations.
Weapon systems A wide variety of weapon systems are offered to the player, with upgrades and new weapons unlocked as the game progresses. Players are able to customize their ships with different weapons and upgrades. Weapons include
plasma cannons,
machine guns, lasers, unguided rockets and various types of missiles.
Fire-and-forget missiles,
Semi-active homing missiles, Swarm missiles, Anti-Capital ship missiles and unguided rocket pods are featured in the game.
Non-playable units The enemy forces utilize interceptors, fighters, heavy fighters and missile-armed fighters as well as larger ships including
corvettes,
frigates and
cruisers. Space stations and stationary weapon platforms will also be present in the game. ==Reception==