The game sold 800,000 cartridges worldwide. Upon ''Super Castlevania IV's
release, the game was acclaimed by critics. Weekly Famicom Tsūshin generally complimented the game with three reviewers praising the graphics quality and three praising the control and gameplay, specifically the ability to use the whip in different angles. In 1994 the game was reviewed by Sandy Petersen in Dragon'' #209's "Eye of the Monitor" column. In 1992,
Entertainment Weekly wrote, "Vampire noir: dark, earthy colors; ominous, almost subliminal sound effects — and when your hero swings from chandeliers or dispatches monsters with his iron flail, a spine-tingling sense of impending doom."
Super Castlevania IV has been praised in retrospective reviews as well. In a 1997
Castlevania retrospective,
GamePro said it "is still one of the all-time best games". It was named by
Nintendo Power in a 2006 issue as the 66th best game made on a Nintendo system. It was ranked 27 in the last issue.
Official Nintendo Magazine placed the game at 70 on their list of the 100 best Nintendo games ever.
Game Informer review opined that it "perfect[ed] the classic formula" due to its whip and less stiff gameplay. It also praised its use of
Mode 7. In a review for the release on the Wii U's eShop,
Nintendo Life wrote "Unlike many of the other 16-bit platformers of the era, the game has a mature and distinguished feel to it", and concluded it was the best of the original
Castlevania installments. In 2018,
Complex listed the game 13th on their "The Best Super Nintendo Games of All Time", writing: "Next to
Symphony of the Night, this is the best
Castlevania game of all time. The control is perfect, the progression is perfect, and even the ramping up of the difficulty is flawless, as it gets difficult in all the right spots. Also, it has the best soundtrack ever." In 1996,
GamesMaster ranked the game 55th in its "Top 100 Games of All Time". Several publications have lauded it as one of the
greatest video games of all time. ==Notes==