Sales Super Mario 64 DS has been commercially successful. After launching, the game debuted on
NPD Group's best-selling console titles list for November 2004 at number ten. It remained at that spot by January 2005. A few months later, NPD Group reported that the game's sales ranked it the seventh top portable game during June 2005.
Dengeki staff reported that
Super Mario 64 DS was a popular title at several game stores in Tokyo, Japan during the first day of the console launch. Following its Japanese release, the game sold 241,000 copies by December 19, 2004, and was the fifth best-selling game on the weekly sales chart of that week. Sales continued to increase, and
Super Mario 64 DS had sold 639,000 units by February 20, 2005. At the end of May 2005,
Super Mario 64 DS was the second highest-selling DS game on the
Entertainment and Leisure Software Publishers Association's United Kingdom chart tracking. The game reached the top spot on the chart in June before falling back to number two in July. In the United States, it sold 1.4 million copies and earned $42 million by August 2006. During the period between January 2000 and August 2006, it was the seventh highest-selling game launched for a handheld console. By November 2006, the game had sold over one million units in Europe, and by the end of 2007, over two million copies in the United States. By May 31, 2011, the game had sold 4.34 million copies in the United States, As of March 31, 2018,
Super Mario 64 DS has sold 11.06 million copies worldwide.
Critical response Prior to the game's release, Craig Harris of
IGN reviewed the early demonstration. He commented on the accurate recreation of the graphics and stated that the Nintendo DS's small screen helps hide visual flaws. Harris criticized the game's controls, calling them a little "sluggish" and "clumsy".
IGNs Anoop Gantayat anticipated the game would be a big hit among American video game enthusiasts. In Japan,
Famitsu ranked
Super Mario 64 DS the 29th most wanted game.
Super Mario 64 DS has won awards and met with "generally favorable reviews" from
video game journalists, according to
review aggregator website
Metacritic, on which the game holds a
weighted average score of 85 out of 100 based on 54 reviews and which listed it as the best Nintendo DS game of the year Upon its release,
IGN staff labeled it as an "Editor's Choice" and awarded it "Game of the Month" for the Nintendo DS, citing the game as a "great achievement" of the system's capability.
GameSpy staff named it the "Best of Nintendo DS" in their 2004 Game of Year awards, citing the portability of the classic game along with the improvements.
Super Mario 64 DS won a
Golden Joystick Award for best handheld game of 2005. During the
8th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences awarded
Super Mario 64 DS with "
Wireless Game of the Year", as well as received a nomination for "Handheld Game of the Year". Reviewers praised the game's accurate recreation of the Nintendo 64 game. Harris said the original feel of
Super Mario 64 is retained, while the new challenges and features build upon it in a way that added to the game's longevity. Conversely, Harris considered it a good demonstration of the Nintendo DS's capabilities. The
Edge reviewer decried the new visual style, describing it as a "caricature" of kids' TV shows. However, they stated that the gameplay changes "ranged from harmless bonuses to genuine improvements." Gerstmann referred to the multiplayer mode as "uneventful" and felt it lacked longevity. He nonetheless commented that it was a good extra that demonstrated the system's wireless multiplayer capabilities. Theobald agreed it was a nice addition but considered it a "diversion" that players would tire of quickly. == Legacy ==