Direct ports 3DO Interactive Multiplayer The 3DO port was released on November 13, 1994 in Japan, with subsequent releases in North America and Europe during the same year. While the graphics are more accurately reproduced compared to the previous console ports for 16-bit platforms, the game doesn't support parallax scrolling and is missing animations on characters. Also, the Super versions of characters are not present. While often claimed to suffer from poor, stuttery performance, due to CDs of the time often having such issues, modern testing disputes these claims, and verifiable reports from the time are rare, if any exist at all. The soundtrack features the same remixed music from the FM Towns version of
Super Street Fighter II (with a few additional remixes specific to
Super Turbo). This port also features "CPS1 Chains", a feature that only existed in the arcade versions up until
Hyper Fighting.
MS-DOS and Amiga The
MS-DOS version, developed by
Eurocom and published by
GameTek, was released in May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from the 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version 1.5 of the retail release. A patch file for version 1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack. The
Amiga port was also released by Gametek (and ported by Human Soft) in
1996, which is graphically very close to the original arcade version and features a remixed soundtrack, but suffers from jerky animation and other shortcomings when played on an unexpanded machine.
PlayStation and Sega Saturn Super Turbo is included in the
Street Fighter Collection compilation for the
PlayStation and
Sega Saturn, which also includes
Super Street Fighter II on the same disc, as well as
Street Fighter Alpha 2 Gold on a second disc. There is a small delay at the beginning of every match, and there are numerous small differences from the arcade version.
Dreamcast Capcom released
Super Street Fighter II X for Matching Service for the
Dreamcast in Japan exclusively as a mail-order release via the online Dreamcast Direct store (later known as
Sega Direct) on December 22, 2000. The Dreamcast version features an online versus mode on Sega's "Matching Service" compatible only on analog modems. (The Matching Service closed on September 1, 2003.) The bonus mini-games from previous versions of
Street Fighter II, which had been cut from the arcade, were restored in this version and can be enabled via a special options menu making it more arcade-accurate. Other secret options are available as well. The Dreamcast version is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside from the score display. It features additional speed settings including faster speeds (speeds 4–6) and a very slow speed (speed 0) that doesn't remove any frames.
Capcom Classics Collection Super Turbo is included in
Capcom Classics Collection Vol. 2 for the
PlayStation 2 and
Xbox. Although the first compilation included the first three
Street Fighter II games, the second volume skipped the original
Super Street Fighter II and only included
Super Turbo. This version has many glitches.
30th Anniversary Collection Super Street Fighter II Turbo is included in
Street Fighter 30th Anniversary Collection. The existing updates of this title are not included in the collection as
Hyper Street Fighter II is exclusive to arcade, PlayStation 2 and Xbox, while
Ultra Street Fighter II is exclusive to Switch. In this release, save states are featured in the source code, while other features can be toggled on and off. Regarding online functionality, this title (along with
Street Fighter II: Hyper Fighting,
Street Fighter Alpha 3 and
Street Fighter III: 3rd Strike) has availability for multiplayer matches. The arcade version was also ported in the compilation
Capcom Arcade Stadium as an individual purchase option in the software. This edition allows for selection of either US and Japan editions of the game.
Rearranged versions Super Street Fighter II Turbo Revival Released on July 13, 2001 in Japan, with subsequent releases in North America and Europe by
Capcom,
Super Street Fighter II Turbo Revival is a port of
Super Turbo for the
Game Boy Advance (GBA) with new character illustrations and title screen. It was re-released as a
Virtual Console game for the
Wii U in
2015. The GBA only has four buttons used for attacks, though the four action buttons can be easily customized. Although most of the basic character sprites and animations were transferred from the SNES version of the original
Super Street Fighter II, the new techniques that were added from
Super Turbo used the same sprites and animations as the arcade version. This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing heavy kick, since the arcade version used bigger sprites than the SNES version. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating animations are different as a result. Several stages have been changed: Ken's, Guile's and M. Bison's stages are completely new, Zangief's and Balrog's have been heavily modified, Ryu's is taken from
Street Fighter III: 3rd Strike and Chun-Li's from
Street Fighter Alpha 2. Akuma now has his own stage, which is an altered version of Ryu's. All the voice clips of the characters are taken from the arcade version with the exception of Ryu's, which is based on the original
Street Fighter II, while Akuma's voice clips are from the
Street Fighter Alpha series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well. Akuma can use the
Shun Goku Satsu as a Super Combo, unlike in the arcade version (where he had none). The player can also unlock
Shin Akuma, a variation of Akuma who boasts even greater fighting skills, in addition to the regular version. He can also use the
Shun Goku Satsu Super Combo.
Turbo Revival was a runner-up for
GameSpots annual "Best Fighting Game" award among
console games, losing to
Garou: Mark of the Wolves.
Hyper Street Fighter II: The Anniversary Edition In 2003, Capcom released this version of the game that allowed players to select every previous iteration of the main cast over the course of the five different main SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided that character was selectable in that game. This version was released on CPS-2 arcade, PlayStation 2 and Xbox.
Super Street Fighter II Turbo HD Remix In 2008, Capcom published
Super Street Fighter II Turbo HD Remix, an
HD port of the game for the
PlayStation 3 and
Xbox 360 available as a downloadable title. It was developed by
Backbone Entertainment. It features a 1080p resolution with graphics by artists from
Udon (authors of the
Street Fighter comic book series), an arranged soundtrack provided by
Overclocked Remix, and adjustments to the game's balance by David Sirlin with input from the competitive community. This version was based on the source code from
Super Street Fighter II X for Matching Service for Dreamcast. The game allows you to select between normal and "classic" mode, which uses classic sprites and doesn't use the balance changes. It was played at
EVO Championship Series in 2009 and 2010.
Ultra Street Fighter II: The Final Challengers In 2017, Capcom announced they would be making
Ultra Street Fighter II: The Final Challengers for the Nintendo Switch. This version adds Evil Ryu (previously introduced in the
Alpha series) and Violent Ken (introduced in
SNK vs. Capcom: SVC Chaos), and allows players to select Akuma on the character select screen. Also, Shin Akuma is now a playable character; he can be selected by performing a series of specific button inputs on the character select screen, and is only usable offline. ==Reception==