Conception Eric Caen, one of the founders of the French developer
Titus Interactive, secured the rights from WB Licensing to produce a
Superman game during the development of
The Animated Series. After learning about the upcoming show in the Los Angeles offices of Titus, Caen pursued the license since no other company had shown interest. He recalled in a 2015 interview that Warner Bros. "asked me three times if I was sure of what I was doing." In early 1997, Titus signed a licensing deal with
Warner Bros. to develop games based on
Superman: The Animated Series for the Nintendo 64,
PlayStation, and
Game Boy. The development team for each port consisted of two programmers and six to nine artists. As he explained, "it would stretch the Nintendo 64 to its limits, feature Superman's ability to fly and fight, and include all of his superpowers."
Production The Nintendo 64 game's development lasted two years. Near the end of development, Nintendo provided technical support to Titus. Only a few days after the deal was finalized, the Warner Bros. licensing team underwent a change. According to Caen's testimony, the new group immediately disliked Titus and the project, attempting to halt its development. Their first demand was to transform
Superman into a
Sim City-style game, where Superman would act as the mayor of Metropolis rather than being featured in an action game. Warner Bros. became increasingly coercive after Titus rejected this idea, disregarding any decisions made by the French developer. Often, their rationale for rejection was that Superman would never engage in the activities Titus proposed. Elements that survived, such as Superman swimming underwater, were retained only after Titus staff members presented documentation from the original
Superman comics. Some publications unofficially referred to the game as
Superman 64 since the 1997 E3 event, as evidenced by its coverage in
Game Informer. The 1997 presentation did not disclose that the game took place in a virtual world but did reveal its premise: Superman attempting to save Lois and Metropolis from Lex Luthor's dangerous creation, the Lexoskel-5000. Additionally, it showcased models of empty rooms, a concept model of Lex Luthor, An
IGN journalist covering the event found little promise in the game, stating, "For a true fan, the game probably looked great because it was at least something to show, but to the casual observer or the jaded critic, the game just looked poor." However,
Animation World Network was more optimistic, asserting that the game appeared to feature "stunning 3D environments, various fight levels, and rescue operations". At the time of the 1997 E3 showing, the release date was scheduled for late 1997, However, the game faced further delays following the 1998 E3 showing due to gameplay criticisms. On August 24, Titus released 3D character models and map sheets of the levels. The magazine
GamePro, describing the game as an "E3 showstopper", praised its "good-looking graphics". In June 1998,
GameFan published the first screenshots of completed parts of
Superman, showcasing views of interiors, Metropolis, and the 3D model of Superman. The magazine expressed enthusiasm for the game, with journalist ECM noting that other staff members were "drooling over these first-look shots". He suggested that the game "could be one of the hotter N64 titles of the year", even with heavyweights like
The Legend of Zelda: Ocarina of Time and
Banjo-Kazooie on the horizon. He highlighted the game's "astounding" visuals—aside from the fog in the Metropolis shots—and stated it was "set to raise the bar on the N64 again" with its "clean textures and smooth animation". ECM also shared gameplay details, mentioning "an assortment of missions numbering in the twenties" and Superman's powers like X-ray and Heat Vision, as well as the inclusion of villains like Brainiac and Bizarro. In July 1998, ''
Gamers' Republic reported that Superman
would consist of 15 stages where the playable character would be "beating up bad guys and solving puzzles while trying to find the kryptonite diffusers in each level." The publication also revealed a four-player battle mode, which it positively compared to Star Fox''; it praised the level design and the incorporation of Superman's powers. In its August 1998 issue,
Nintendo Magazine preview coverage indicated that Titus had not yet implemented the non-tutorial ring stages or the virtual world setting within the game's plot. The premise was described as Lex Luthor trapping all of Metropolis citizens in a "deadly Kryptonite fog". Despite this, the magazine expressed optimism for the final product, noting it was "packed with great ideas" and that the four-player mode looked promising. In the December issue, which had changed its name to
Nintendo Official Magazine, a follow-up preview highlighted more of Superman's abilities in the game. These included breaking through bricks, lifting cars and humans, punching, and utilizing heat vision and ice breath. The magazine also announced a North American release date of January 1999, with a spring date set for Europe. A press release in October 1998 revealed that the release date for
Superman 64 was scheduled for November 16, 1998. The announcement also detailed a "huge promotional campaign" that would include in-store promotions, displays, advertising across television, online, and print media. Promotional items planned for the campaign included standees, t-shirts, game footage, videotapes, and oversized boxes.
Superman was one of five Nintendo 64 games showcased at the 1999
Tokyo Game Show. After the critical failure of the Nintendo 64 version, Titus entrusted
BlueSky Software with the task of completely redesigning
Superman for the PlayStation. The game received approval from Sony; however, the license from Warner Bros. had expired, and Titus was unable to secure a new one, resulting in the game's cancellation in 2000. According to Caen, after Warner Bros. "forced us to kill the
PlayStation version", the company planned to pay Titus a litigation settlement as compensation for its abusive behavior towards the developer. Before the DeviantArt page was deleted, a user on the
Internet Archive downloaded the build and made it available on the archive. == Release ==