A
home video game console version of the CP System, the Capcom Power System Changer (or CPS Changer), was released in late 1994 in Japan to compete with
SNK's
Neo Geo AES. It was Capcom's attempt at selling their arcade games in a home-friendly format. The CPS Changer was sold as a package deal containing the console itself, one CPS Fighter joystick controller, and
Street Fighter II (Dash) Turbo for 39,800 yen. Additional games were sold for about 20,000 yen. Upon its release in November 1994, Capcom initially manufactured only 1,000 units in Japan. The CPS Changer's adapter was basically an encased
SuperGun (i.e. Television
JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB, it would not attach firmly and would lean at odd angles, but it would work. The CPS Changer has outputs for
composite video,
S-video and line-level mono audio. The CPS Changer also featured
Super Famicom/Super NES controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter". All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept had already been done with the CP System II hardware a year prior. The plastic shells are identical to that of CP System Dash games. Some CPS-1 games were changed slightly for home release, sometimes including
debugging features or other
easter eggs. The final game for the CPS Changer was a
backported version of
Street Fighter Zero (also known as
Street Fighter Alpha) in 1995, originally released for the CP System II hardware. This port, released at a premium 35,000 yen in 1996, was downgraded slightly for the system's less capable hardware: it ran at a slightly slower frame rate, had a lower color depth and palette, a different soundtrack generated entirely by the system's sound chips, fewer sound effects, and the music and sound effects being
sampled at a lower rate.
Street Fighter Zero for the CPS Changer also had a limited release overseas in the arcades for publicity testing purposes (being released as
Street Fighter Alpha for those regions) where it was distributed as a standard CP System release, especially to those who couldn't afford the upgrade to the CP System II hardware. Another CP System II game that was backported around the same timeframe,
Rockman: The Power Battle (also known as
Mega Man: The Power Battle), also received similar changes when it was ported to the CP System hardware (but not for the CPS Changer, as it had no new releases for it since
Street Fighter Zero), and it too had limited releases in the arcades much like the publicity versions of
Street Fighter Zero for the CPS Changer.
List of games (11 games) All 11 games were developed and published by Capcom. ==See also==