In preparation for release, Bandai Namco prepared shipments totaling 301,000 copies. By November 2006, one month after its release, the game has sold 105,288 units. This was described by magazine
Nintendo Dream as a fairly poor performance for a
Tales game. As of 2008, the game has sold 205,541 units. The game was reviewed twice by
Famitsu: once in
Famitsu Weekly and once in the dedicated magazine
Famitsu DS + Wii.
Famitsu Weekly gave it a score of 28/40, with the four reviewers each giving a score of 7. While it praised the battle system, which was stated to be more action-oriented than previous entries, multiple points came in for criticism, including poor companion AI, lack of content, and the limited multiplayer functionality. They also thought 2D graphics would have been better than the 3D models used due to quality issues.
Famitsu DS + Wii gave the game a slightly higher score of 30/40, with the reviewers giving it respective scores of 8, 7, 7 and 8. The reviewers found the story "appealing", and enjoyed the increased focus on action in the battle system. Points of criticism were the map layout and leveling system.
Dengeki DS Style praised the game's opening, but was mixed about the battle display and other aspects of gameplay.
SoftBank Creative's magazine
Gemaga also gave a mixed review, praising the opening song and battle system, but found that the condensing or removal of standard
Tales gameplay elements made the game "unsatisfactory" when compared to its predecessors. Japanese magazine
GAME SIDE, in a retrospective on the
Tales series, cited the love story between Caius and Rubia as "pale", faulted the story's short length, and noted that the division of displays between screens during battle put undue pressure on the player. Adam Riley, writing for Cubed3.com, was fairly positive, feeling that many of the Japanese reviews had been overly harsh. While he did find the battle system difficult to handle and the overworld too large, the story, graphics and soundtrack received praise. He also found the game good for short bursts of gameplay, enabling him to make the most of its 12-hour campaign. In his preview for
IGN, Anoop Gantayat found the game fairly enjoyable despite impressions given by its delayed release, though he found issues with the touch screen controls. ==Legacy==