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Tales of the Tempest

Tales of the Tempest is an action role-playing game developed by Dimps and Namco Tales Studio, and published by Namco Bandai Games for the Nintendo DS exclusively in Japan. The fifteenth main entry in the Tales series, it was released on October 26, 2006. The game makes use of the Tales series' recurring Linear Motion Battle System, customized so characters and actions can be controlled and determined using the DS touch screen, as well as incorporating multiplayer elements. The opening of the game was made by Production I.G and uses the music VS composed by Koda Misono.

Gameplay
Tales of the Tempest is an action role-playing video game. The player navigates the playable characters across 3D environments, including the overworld map, towns and dungeons.. The characters and environment are displayed on one screen of the Nintendo DS system, while menu options such as the character's current status are displayed on the other. The world is governed by a day-night cycle, effecting the environment and the behavior of elements within it. For instance, strong enemies appear at night, and towns cannot be accessed, but conversely some items and treasure are only available at night. The battle system is a scaled-down version of the Tales series' recurring Linear Motion Battle System (LMBS), a real-time system similar to a fighting game where character actions are performed at the press of a button, with specific buttons triggering either normal or special attacks. The version used in Tempest is called the "3-on-3 LMBS". The player controls one character, with the other two available in battle controlled by the game's artificial intelligence. After setting up a formation in advance, players can switch between characters at will during battle. During battles, characters can switch between three plains of movement, as opposed to previous 2D Tales titles which restricted characters to a single plain. This allows for characters to evade or surround enemies. A stable gameplay element, Cooking, also appears. Cooking creates meals to restore health and Technical Points (used for special attacks). Once the right ingredients have been chosen and a recipe has been selected, the food can be made. Each ingredient is selected and added using the touchscreen. Using the wrong ingredients will make the cooking process go wrong. A meal cannot be used again until the party has rested at an inn or entered battle. Some meals carry a special buff for characters when entering battles. The game's local multiplayer option is unlocked after a certain point in the single-player campaign after obtaining a special item. After that point, players can access a special multiplayer dungeon, where up to three players must work cooperatively to reach the treasure at the dungeon's center. If one of the players is defeated, the team restart at the nearest "resurrection point". Items and in-game currency are carried over into the single-player campaign, but experience points are not. ==Synopsis==
Synopsis
Setting Tempest is set on the continent of Areulla, where humans live alongside a half-beast race called Leymons. The Leymons once dominated Areulla, but they gained the ability to command a dangerous technology called Precepts, which was hoped would bring about coexistence between the races. Around the same time, hostile soul-eating spirits called Spots appeared, causing conflict. The experiment to bring about a unification of the races through the creation of the "Law of Life" entailed the forging of a gem called the Patient, which cost the lives of many Leymons. The Law of Life appeared in an imperfect form, killing most of the Leymon population and plunging the entire continent into chaos before the gateway was closed. In the aftermath, the formerly-weak humans rose up and took control. In later years, the human authorities would rewrite the history into an interracial conflict known as the Beast War, further soiling the Leymon's image. Tempest begins 100 years after the Beast War ends: humans are in dominance, and the Leymon are derogatorily called "Lycanths", shunned in human settlements or even hunted for rewards. Characters ProtagonistsCaius Qualls: A boy living together with his foster father in a remote village in Areulla. A Spot attacked his village because he was entrusted with a crystal by a soldier of the Imperial Guard he saved by chance. When he fought with the Spot along with his foster father, the people of the village found out that his foster father was a Lycanth, and they were treated with a cold attitude. • Rubia Natwick: A childhood friend of Caius who has lived in the same frontier village since they were children. Since her parents were both priests, she had planned on going to the capital city in order to study; however, her parents were killed by Lukius and his group, who had come to take Caius's father. She journeys with Caius to avenge her parents' deaths at the hands of the inquisitor Rommy. • Tilkis Barone: He originates from a small country far from Areulla. To investigate a mystery occurring in his country, he travels to the capital city of Areulla. There, he meets with Caius and Rubia. He handles a large sword skillfully and is a very wise person. • Forest Ledoyen: Forest is a Lycanth that immigrated to a small country. He joins the party to save this country from trouble. He knows a lot about the geography of the world, serving as a traveling guide. He may seem intimidating, but is really a nice person overall. • Arria Ekberg: Arria Ekberg is a priest of the capital city, but does not support the killing of Lycanths, and instead joins the party to stop what the other priests are doing. She fights with a wand and is very proud of her abilities as a mage. AntagonistsVincent Bridges: A pope who has two sons with a female Leymon (Melissa Bridges). He became unable to be with her due to race differences, so he raised the youngest son (Lukius), while the oldest one (Caius) was raised by his mother and later by Ramrus. • Lukius Bridges: Son of Vincent Bridges, he's a Leymon hunter who wears a mask while on duty. • Rommy: A cold-hearted Spot that helps Lukius to hunt Leymons. • Albert Mueller: Leader of the Black Knights, he feels that his rank is not good enough for him and dreams of one day becoming king of Areulla. • Areulla VIII: A Spot that is the king of Areulla. Despite reigning for more than 100 years, he still has the body of a child. ==Development==
Development
The main concept behind Tales of the Tempest was to create a compact version of a standard Tales game. The title, "Tempest", was derived from the concept of chaotic events and feelings. Makoto Yoshizumi, the producer for Tales of the Abyss, came over to produce the game once Abyss was completed. Tempest was the first Tales title to be developed for the Nintendo DS. It was developed by Japanese game studio Dimps. In contrast to previous Tales games, which featured a sizable amount of voice acting, Tempest restricted voice work to the execution of abilities and the completion of cooking. The characters were designed by Mutsumi Inomata and Daigo Okomura. Tempest was Inomata's fifth time designing for the series. As part of her design, she created the characters with the DS graphics in mind. Okomura, a minor designer for the series, was responsible for designing the characters Albert and Rommy. In contrast to previous titles, which had purely animated openings, the game's opening cutscene used a mixture of CGI sequences created using the in-game graphics and animated segments by Production I.G. ==Release==
Release
The game was originally announced as Tales DS in October 2005, with 2006 as its projected year of release. The game's official title was announced in December 2005. The game's release date was originally set for April 13, 2006. Yoshizumi later claimed personal responsibility for the delays. The game was originally described as a main entry in the Tales series. After the game's release, with the announcement of Tales of Innocence in July 2007, the series was divided between mainline "Mothership" titles and spin-off "Escort" titles. Tempest, described by Yoshizumi in 2007 as a precursor to Innocence, was officially reclassified as an Escort title at this point. It was speculated by Game Informer that the game's lack of critical and fan acclaim that caused the change, but this has not been confirmed. The game has yet to receive a western localization. Later, staff members of Innocence stated that Tempest was seen as a spin-off while still in development. This classification was changed again in 2020, with Tales games with original characters and stories being classified as "Original", compared to the "Crossover" titles which featured character cameos. ==Reception==
Reception
In preparation for release, Bandai Namco prepared shipments totaling 301,000 copies. By November 2006, one month after its release, the game has sold 105,288 units. This was described by magazine Nintendo Dream as a fairly poor performance for a Tales game. As of 2008, the game has sold 205,541 units. The game was reviewed twice by Famitsu: once in Famitsu Weekly and once in the dedicated magazine Famitsu DS + Wii. Famitsu Weekly gave it a score of 28/40, with the four reviewers each giving a score of 7. While it praised the battle system, which was stated to be more action-oriented than previous entries, multiple points came in for criticism, including poor companion AI, lack of content, and the limited multiplayer functionality. They also thought 2D graphics would have been better than the 3D models used due to quality issues. Famitsu DS + Wii gave the game a slightly higher score of 30/40, with the reviewers giving it respective scores of 8, 7, 7 and 8. The reviewers found the story "appealing", and enjoyed the increased focus on action in the battle system. Points of criticism were the map layout and leveling system. Dengeki DS Style praised the game's opening, but was mixed about the battle display and other aspects of gameplay. SoftBank Creative's magazine Gemaga also gave a mixed review, praising the opening song and battle system, but found that the condensing or removal of standard Tales gameplay elements made the game "unsatisfactory" when compared to its predecessors. Japanese magazine GAME SIDE, in a retrospective on the Tales series, cited the love story between Caius and Rubia as "pale", faulted the story's short length, and noted that the division of displays between screens during battle put undue pressure on the player. Adam Riley, writing for Cubed3.com, was fairly positive, feeling that many of the Japanese reviews had been overly harsh. While he did find the battle system difficult to handle and the overworld too large, the story, graphics and soundtrack received praise. He also found the game good for short bursts of gameplay, enabling him to make the most of its 12-hour campaign. In his preview for IGN, Anoop Gantayat found the game fairly enjoyable despite impressions given by its delayed release, though he found issues with the touch screen controls. ==Legacy==
Legacy
Several pieces of merchandise were created to either promote or supplement the game. As part of the promotion for the game, a 32-page booklet titled , was created, including an interview with Inomata and trivia concerning the game and series. Three different guides to the game were published between October 2006 and February 2007. A two-part novel based on the game was published by Super Dash Bunko: the two volumes were titled and . They were released in January and March 2007. The game's soundtrack album, , was released on February 27, 2007. The "Triverse" connection between the three developed DS titles was established by Bandai Namdo producer Takashi Yota: first featuring in Innocence R, they were included in Tales of Hearts R after positive fan feedback. In 2014, it was revealed that Bandai Namco had been considering a remake of Tempest for some time, and that there was demand for both a remake by Japanese fans and a western release. So far, nothing has been announced. ==References==
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