Development for Morrowind The
Tamriel Rebuilt project was conceived in 2001 prior to the release of
Morrowind. Previous
Elder Scrolls titles, including
Arena and
Daggerfall, were set across several large,
procedurally generated open-world provinces in the continent of Tamriel. In contrast to initial assumptions that
Morrowind would provide a similarly large scope, early previews of the game by developer Bethesda Softworks revealed the setting would be limited to Vvardenfell, an island within the province of Morrowind, to provide greater detail. Disappointment about the scope of the game prompted several fan proposals to create the remainder of Tamriel with the game's announced
Construction Set. In 2001, Ender, a member of the Elder Scrolls Forums, posted an idea for users to create a modification that would expand the game to all of Tamriel, with the post leading to several forum users collaborating to create a website and forum to organize the project. Upon release of
Morrowind, the
Tamriel Rebuilt project assembled as a "consortium of largely autonomous modders" of different levels of commitment and experience, with the project co-ordinating claims to create different areas using the game's grid-based exterior cells. Later years have seen development become more comprehensively planned to ensure a higher level of quality and consistency across the project.
Development for Oblivion From 2006 to 2009,
Tamriel Rebuilt diverged to develop expanded content for
Oblivion with a project to implement the province of Hammerfell into the game. Initial concept and design work was undertaken by the project, including the publication of a forty-page concept art book. On 14 February 2009, the project made its first and only formal release,
Stirk, which implemented a small island in Hammerfell of the same name off of the western coast of Cyrodil. == Releases ==