In Issue 50 of the British magazine
Perfidious Albion, Charles Vasey commented, "
Actual play is swift and pretty painless, although a quick-reference sheet would have been useful for all the various additions ... but it was all there in the specific section [of the rulebook] so this is no great complaint." Vasey liked the flexibility of the game, noting, "The range of ships is excellent with everything from Soviet carriers to Israeli missile boats." However, Vasey questioned some of the suppositions of the game, pointing out "We found that the American carriers lacked sufficient ECM and flak to stop their destruction by missiles." Vasey concluded, "In all good fun, demanding, and thought provoking. It beats the hell out of
Sixth Fleet [SPI, 1975]. Recommended." In Issue 31 of
The Wargamer, although Donald Mack found, "Play is smooth and features much interaction between players", he noted the absence of certain elements of (late 1970s) naval doctrine, pointing out, "However
Task Force has some notable omissions as a simulation, e.g. the near-total absence of Soviet land-based aircraft and the role of the ship-borne helicopter as a major ASW weapon." Despite this, Mack found that "
Task Force is a much easier game to play than it may seem on one's first opening the box. The sequence is soon mastered through the use of the basic scenarios and progress to the all stops-out Tournament scenarios plus all optional rules is smooth and without hiccups. The various forms of combat lend themselves to solo practice and this will further speed the prоcess of becoming familiar with the game." Mack liked the hidden movement system, noting, "There can be some tense games of maritime hide-and-seek, especially in scenarios with little or no airpower; the suspected presence of an undetected enemy group can keep players on the edges of their chairs and the process of systematic searching is both interesting and full of opportunities for bluff and second-guessing." Mack concluded, "Although
Task Force has holes in its system most of which could have been filled up before publication, it is nonetheless a good and interesting game, combining a workable search procedure which conveys something of the wide, wide sea and which does not result in the searcher's betraying his own location, with swift, hair-raising combats depicting well the long-range strikes of modem naval warfare." ==Other reviews and commentary==