map "
2fort", short for "2 Fortresses", a group of blue players attack the red base.|left Matches in
Team Fortress Classic typically feature two teams, one red and one blue, and nine playable character classes. Each character class has a set of weapons and abilities unique to that specific class. This differentiation between classes makes for
rock-paper-scissors-esque gameplay that requires teammates to work together in order to effectively achieve the objective. The class-system also encourages players to vary their selection of classes and utilize certain classes in conjunction with one another to gain the advantage. In
Team Fortress Classic, a server can hold up to 32 players simultaneously, and matches can be played in a number of game modes, each featuring different objectives.
Classes In
Team Fortress Classic, the player can choose to play as one of nine classes: the Scout, Sniper, Soldier, Demoman, Medic, Heavy Weapons Guy, Pyro, Spy, or Engineer. Each class comes equipped with at least one weapon unique to that class, and often a secondary weapon which may be common across multiple classes (typically a
shotgun or
nailgun). Additionally, each class gets a melee weapon (all classes, with the exception of the Medic, Spy, and Engineer, wield a
crowbar, an homage to Valve's game
Half-Life). Finally, each player carries grenades; the effects of grenades vary, depending on the player's class. In Escort game modes, a player may also choose to play as the Civilian class, which is armed only with an umbrella, no armor, and very little health. Civilians are typically escorted and protected by the rest of the team. • The Scout is the fastest class in the game, but is unable to deal much damage in return. The Scout is armed with a nailgun and shotgun as well as being able to use
caltrops and
concussion grenades to slow down and confuse opponents. He can also disarm the Demoman's detonation pack, reveal enemy Spies by running close by fellow players as well as instantly locate the flags on any capture-the-flag map. • The Sniper class is armed with a high-powered
sniper rifle, and can be used to attack enemies from distant positions. • The Soldier class is significantly slower than Snipers and Scouts, but possesses better armor and is armed with a
rocket launcher that allows him to
rocket jump, along with combat shotguns as sidearms for backup. Rocket jumping, while effective for moving about the battlefield, also significantly damages the soldier. Soldiers can also make use of
nail bombs to cause more damage within close quarters. • The Demoman class is armed with a
grenade launcher for indirect fire onto enemy positions, and a Pipe Bomb launcher for booby-trapping places as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels. for the nine player classes|thumb|right • The Medic class is equipped with a super nail gun, concussion grenades and a
medical kit that can be used either to heal teammates or expose opponents to a contagious infection that drains health. • The Heavy Weapons class is armed with a powerful
minigun, and can sustain more damage than any other class. However, the Heavy is significantly slower than the other classes. • The Spy class differs significantly in style from other classes, as he can disguise himself to look like any other class on either side. The Spy is equipped with a knife to kill enemy players in one hit by stabbing them in the back, a
tranquilizer gun to slow down opponents and a hallucination grenade which spouts gas to confuse them. Spies also possess the ability to feign death, allowing them to use their backstab ability more effectively. • The Engineer class builds structures to support their team, such as
sentry guns to defend key points, ammunition dispensers and teleporters. Engineers have the ability to replenish a teammate's armor by tapping them with their wrench. In addition, the Engineer is armed with
EMP grenades that detonates any explosive ammunition within its range, as well as a shotgun for backup. ==Development==