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Crash Team Racing

Crash Team Racing is a 1999 kart racing game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the fourth installment in the Crash Bandicoot series and the final Crash Bandicoot game to be developed by Naughty Dog. The game's story focuses on the efforts of Crash Bandicoot, Doctor Neo Cortex, and other ragtag team of characters in the Crash Bandicoot series, who must race against the egomaniacal Nitros Oxide to save the Earth from destruction. In the game, players can take control of one of fifteen Crash Bandicoot series characters, though only eight are available at first. During the races, offensive and speed boosting power-ups can be used to gain an advantage.

Gameplay
Crash Team Racing is a kart racing game in which the player controls characters from the Crash Bandicoot series, kart racing on varied tracks to finish first. Characters are categorized into three types: large (slow acceleration, high top speed, poor handling), medium (balanced stats), and small (fast acceleration, great handling, low top speed). Players can accelerate, steer, reverse, brake, hop, and use power-ups, with an option for analog throttle control or digital button inputs. Speed boosts can be obtained with the power slide; the player executes the slide by holding down one of the shoulder buttons to perform a hop, and steering before the kart lands. While sliding, the "Turbo Boost Meter" on the lower-right corner of the screen fills up and goes from green to red. At the same time, the exhaust gas from the player's kart turns black. To get a speed boost, the player quickly presses the opposite shoulder button while the Turbo Boost Meter is red. The player can execute three speed boosts in a row during a power slide, with the third speed boost being more powerful than the previous two. If the player waits too long into the power slide for a boost, the kart back-fires and the chance for a speed boost is lost; power sliding for too long causes a spin-out. Aside from power slides, speed boosts can be obtained by gathering hang time when leaping over gaps in the track. The longer the player is in the air, the bigger the speed boost will be when the kart lands. Hitting the accelerator just before the race begins provides an initial speed boost. Two distinct forms of crates are scattered throughout the tracks and arenas of Crash Team Racing. Crates with question marks on them hold power-ups, which can be obtained by driving through and breaking apart said crates. When the player collects a power-up, it will appear in a box at the top of the screen. The player can activate the power-up to hinder the other racers or supplement the player's own performance. Fruit Crates carry Wumpa Fruit that increase the speed of the player's kart and strengthen the player's power-ups if ten of them are obtained. Some power-ups can be dropped behind the player or fired forward. Modes Crash Team Racing features 5 racing modes: Adventure, Time Trial, Arcade, Versus and Battle. In each mode, the player selects 1 from 8 characters to control. The Adventure mode is a single-player campaign where the player must race through all of the tracks and arenas in the game and collect as many trophies, Relics, Boss Keys, CTR Tokens and Gems as possible. The Adventure Mode's premise involves the antagonist Nitros Oxide, an ornery and arrogant extraterrestrial who threatens to turn Earth into a concrete parking lot if he defeats the planet's best driver in a race. In the beginning of the game, the player only has access to two tracks. As the player wins more races, more tracks on multiple worlds become available. In each level, the player must win a trophy by coming in first place. When the player receives all four trophies in a world, the "Boss Garage" of that world can be accessed. In the Boss Garage, the player competes in a one-on-one race against a boss character. If the boss character is defeated, the character will relinquish a Boss Key, which the player uses to access new worlds and ultimately to face Oxide inside his spaceship. After beating levels, new modes become available, such as the Relic Race, in which the player races through the track alone and completes three laps in the fastest time possible. "Time Crates" scattered throughout the level freeze the game timer when a player drives through them. If all of the Time Crates are destroyed, the player's final time is reduced by ten seconds. The player wins a Relic by beating the time indicated on the screen. Another mode, the CTR Challenge, is played like a normal race, except that the player must also collect the letters C, T and R scattered throughout the track. If the player manages to collect all three letters and come in first place, a "CTR Token" is awarded. These tokens come in five different colors: Red, Green, Blue, Yellow and Purple. The Purple CTR tokens are awarded for beating the Crystal Bonus Round by collecting 20 crystals under a certain time limit. If the player collects four tokens of the same color, the player will be able to access the Gem Cup of the corresponding color. Gem Cups are racing tournaments held against computer-controlled opponents and are accessible in a secret area in the "Gemstone Valley" world. A Gem Cup consists of four tracks in a row, in which the player must race for points. If one of these cups is won, a Gem is awarded. To win the game, the player must collect all trophies, Boss Keys, Relics, CTR Tokens and Gems before defeating Nitros Oxide in a one-on-one race. In Time Trial, the player races against the clock to set personal best times, with ghost data for replays. The Arcade and Versus modes allow single or multiplayer racing (up to four players with a multitap) on individual tracks or cup circuits (four races for cumulative points). The Battle mode is a multiplayer arena mode in which players use weapons to eliminate opponents, with customizable settings such as time limit, kill limit, weapon selection, and teams. ==Development and release==
Development and release
Development of Crash Team Racing started as an original intellectual property with block-headed characters. Naughty Dog pitched the title to Sony, to which Sony agreed after Naughty Dog showed willingness in making the title a Crash game. Sony made a deal with copyright owner Universal Interactive to publish the game. The game could have had original characters in case the deal did not come through. Naughty Dog began production on Crash Team Racing after the completion of Crash Bandicoot 2: Cortex Strikes Back; the game engine for Crash Team Racing was created at the same time Crash Bandicoot: Warped was produced. Development took place over the course of eight months on a budget of $2.4 million by a team of 16–18 staff. The characters of the game were designed by Charles Zembillas and Joe Pearson, who designed the characters of the last three installments of the series. Bob Rafei led concept development, art direction, environment modeling and vertex lighting, cinematic animations and layouts. Nitros Oxide was originally a mad scientist obsessed with speed who plotted to speed up the entire world until the end of time. However, having exhausted human, animal, machine, and various combinations for Crash Bandicoot bosses in the past, it was decided to have Nitros Oxide be an otherworldly character. The original "speed up the world" plot is referenced in a promotional comic (written by Glenn Herdling and drawn by Neal Sternecky) featured in the Winter 2000 issue of Disney Adventures. During the game's prototypical stage, the team built a replica of the "Crescent Island" course from Diddy Kong Racing to test whether a racetrack of the same scope and scale was possible on the PlayStation. To address the complication of potentially having up to 64 kart tires on a four-player split-screen, programmer Greg Omi developed a method of rendering the tires as camera-based two-dimensional sprites. The turbo system that gives the player boosts of speed during power slides and by gathering hang time was added to make Crash Team Racing feel more interactive and involving than older kart-racing games. while Clancy Brown voiced Doctor Neo Cortex and Uka Uka, and Brendan O'Brien voiced Doctor N. Gin, Tiny Tiger and Pinstripe Potoroo. Additional voices were provided by David A. Pizzuto, Mel Winkler, Michael Ensign, Hynden Walch, Billy Pope and Michael Connor. Crash Team Racing went into the alpha stage of development in August 1999, and the beta stage on September. It was released on October 19, 1999, in North America, and in December 1999 in Europe. NASCAR vehicle No. 98 was given a custom Crash Bandicoot-themed paint job in promotion of the game. A playable demonstration was included on a promotional compilation disc released by Pizza Hut on November 14, 1999. ==Reception==
Reception
Crash Team Racing received "generally favorable" reviews, according to review aggregator Metacritic. Sales In the first full month of its release, Crash Team Racing was the third highest selling PlayStation game and tenth best-selling home and handheld console game in the United States. It remained on the best selling home and handheld console game list the following month. Overall, the game sold 1.9 million units in the United States and over 300,000 units in Japan. As a result of its success, the game was re-released for the Sony Greatest Hits line-up in 2000 and for the Platinum Range on January 12, 2001. ==Legacy==
Legacy
The success of Crash Team Racing, combined with that of Mario Kart, inspired a kart racing game boom in the early 2000s; Jason Rubin noted that Naughty Dog was pitched wrestling-themed kart games twice by different publishers. A follow-up titled Crash Nitro Kart was released in 2003 for the PlayStation 2, Xbox, GameCube, Game Boy Advance and N-Gage and was the first game in the Crash Bandicoot series to feature full motion video. ==References==
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