The Tennison Gambit is considered theoretically unsound, as White
sacrifices a pawn immediately with no solid positional
compensation. Without precise counterplay, however, Black can easily fall into a number of tactical
traps that leave White ahead. After 2...dxe4 3.Ng5: • 3...Nf6 4.Bc4 e6 5.Nc3 a6 6.Ngxe4 Nxe4 7.Nxe4 b5 8.Be2 Bb7 9.Bf3 and White had the advantage in
Ermenkov–Bonchev, Bulgaria 1970. • 3...e5 4.Nxe4 f5! favors Black. • 3...Bf5 and Black has the better position. A continuation might be 4.Nc3 Nf6 and Black keeps the advantage in a position. ==Notable games==