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Terminator 2 (8-bit video game)

Terminator 2: Judgment Day is an action game released for several 8-bit consoles, including the Nintendo Entertainment System (NES) and Sega's Game Gear and Master System. It is based on the 1991 film of the same name. The NES version was developed by Software Creations and published by LJN in February 1992. The Sega versions were published in late 1993 by Flying Edge.

Gameplay
Terminator 2: Judgment Day is a side-scrolling action game with a T-800 Terminator as the player character. The NES version includes five levels based on the film. The first level is set at a truck stop, where the player must beat up truckers and acquire a motorcycle and gun. The second level is played from a diagonal overhead perspective, as the T-800 flees on motorcycle from a semi-truck, driven by the T-1000. Driving through a flood channel, the player must avoid debris while simultaneously using the gun to shoot at the oncoming truck, keeping it back a safe distance. The player then searches for Sarah Connor in a mental hospital, encountering staff members and the T-1000. The player loses energy if they kill any hospital employees, and instead must crouch down and shoot them in the leg, disabling them. The player then travels to Cyberdyne Systems to plant explosives and destroy the facility. A final battle ensues between the two Terminators in a steel mill. The Sega versions omit the motorcycle level. ==Development and release==
Development and release
LJN acquired the rights to a Terminator 2 video game after reading the film's script. The company said that the film license offered an array of gameplay possibilities and lasting popularity. The NES version was released in February 1992 in North America and the United Kingdom. Flying Edge published the Sega versions. The Master System version was released in the UK in November 1993, followed by the US release of the Game Gear version a month later. ==Reception==
Reception
The NES version was praised for its graphics and sound. Steve Jarratt of Total! felt that the gameplay had a lack of originality. VideoGames, reviewing the same version, wrote, "The characters are a bit small, and there isn't that much variety throughout it. The music will also get on your nerves after a while". Sega Pro criticized the "scratchy" music and stated that the sound "consists of white-noise every time you hit someone". In a later review for AllGame, Christopher Michael Baker offered praise to the NES version for its graphics and music, although he criticized the difficulty. ==References==
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