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Jumble

Jumble is a word puzzle with a clue, a drawing illustrating the clue, and a set of words, each of which is “jumbled” by scrambling its letters. A solver reconstructs the words, and then arranges letters at marked positions in the words to spell the answer phrase to the clue. The clue, and sometimes the illustration, provide hints about the answer phrase, which frequently uses a homophone or pun.

Versions in other media
In addition to being playable online through various interactive online platforms such as on Tribune Content Agency's Web site in an HTML 5 implementation, Jumble is downloadable through several mobile game applications such as Apple's iTunes, AT&T and on the Amazon Kindle. In 2010, Jumble Madness was developed by Anino Entertainment and published by Destineer for the Nintendo DS. As of 2012, Jumble books were published by Andrews McMeel Publishing, Triumph Books, and Tyndale House Publishers. Jumble is also available as a Bicycle playing card by United States Playing Card Company with an assortment of game titles such as "3-4-5," "Jumble Word Meld," and "Jumble Solitaire." A TV show based on Jumble aired in 1994. It was hosted by game show veteran Wink Martindale, and aired on The Family Channel (now called Freeform). ==Computerized solutions==
Computerized solutions
Algorithms have been designed to solve Jumbles, using a dictionary. Common algorithms work by printing all words that can be formed from a set of letters. The solver then chooses the right word. A dictionary of such anagrams may be used to solve puzzles or verify that a jumbled word is unique when creating puzzles. First algorithm: • Begin • Input: J, all the jumbled letters that form an unknown W word(s) • Sort the letters of J in alphabetical order, preserving duplicates • Look up sorted letters in a hash table, initialised with a dictionary, that maps a sorted set of letters to unscrambled words • Print the set of words, which is W • End Second algorithm: • Begin • Input: J, all the jumbled letters that form an unknown W word(s) • Frame a word list Y with all permutations of J • For each word in Y check if the word is existing in the dictionary • If a match is found then collect it in word list W • Print the words in W • End Algorithm to find the permutations of J: • Begin • Initialize a string with first character of J denoted by J(1) • Add the second character of J denoted by J(2) on either side of J(1) to get two strings • J(1)J(2)J(2)J(1) • Add the third character of J denoted by J(3) on either side and in between the above 2 strings to get 6 strings • J(1)J(2)J(3) • J(1)J(3)J(2) • J(3)J(1)J(2) • J(2)J(1)J(3) • J(2)J(3)J(1) • J(3)J(2)J(1) • In the same way add J(4) to each of the above strings in either sides and between two characters to get 24 strings • Continue this until all the characters are completed Douglas Hofstadter developed a program called Jumbo that tries to solve Jumble problems as a human mind would. The program does not rely on a dictionary and does not try to find real English words, but rather words that could be English, exploiting a database of plausibilities for various combinations of letters. Letters are combined non-deterministically, following a strategy inspired by chemical reactions and free associations. ==See also==
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