The game was to feature
first-person shooter-style gun fighting, with the ability to switch between third and first person views, with some driving and other vehicular segments as well. Skill would be the primary determining factor in the success of the player, though some
role-playing video game elements would come into play as well. It has been mentioned that one shot to the head would instantly kill any player, suggesting it would be a somewhat realistic shooter. • The Paramilitary Global Operations Network (ParaGON) is one of the largest private armies in the world, serving clients both upstanding and unsavory. ParaGON's efficient, honorable, and often unconventional mercenaries can be found putting duct tape and high explosives to new and exciting uses on every continent. There was little released on the storyline, although it was hinted that there would be one that ties together all of the agencies within the game. In an interview on All Games Interactive, the developers stated that the title would be primarily a shooter where a headshot is still a headshot, but other enhancements would be unlocked by the player depending on what they accomplish in the game. Players would also be able to switch roles depending on what gear their avatar decides to wear. Players inclined to pursue an assault class will simply need to wear assault-type equipment, stealth players will wear stealthy equipment, and so on, negating the need to create a new character type every time they wish to experiment with a different play style. The amount of gear and costumes that each player will have access to will grow as they accomplish tasks within the game, allowing for more options. There will also be a firing range-type environment available for players to test weapons and gadgets. The world is not a seamless environment encompassing the globe. The environment of the game is being developed around a hub and spoke system where public areas can branch off into other public zones or private areas. The concept of Operatives was meant to be a key feature in
The Agency: Covert Ops. Players would complete missions to acquire new Operatives. Different types of Operatives would supply the player with anything from in-mission hints to advanced vehicles. Operatives can also initiate instance missions, by calling for help when they are in trouble. Better players would be rewarded with access to the better Operatives to add to their teams, making those players even stronger. Operatives will be stylistically represented as trading cards, which can be sold, auctioned, traded and given to friends and other players. Once players have achieved a certain level of prestige in the game they would be able to create or join "networks" with other players. In terms of functionality, networks are similar to
guilds in other MMOs. Networks in
The Agency: Covert Ops would have access to special network missions that would pit rival player teams against each other in a competition to complete a common objective first. In an interview with
AGI, the developers have stated that those clan-like groupings would also be called 'joint agencies'. The Black Market would have allowed players to browse through collections of high-tech weapons, surveillance equipment, and home decor. ==Development==