Challenge games •
Light It Up: Players must assemble a three-dimensional puzzle, paddle a
coracle to collect ten lights of their Era's color from buoys in a lake, then place them on their board onshore. The first male and female players from each Era to finish win, while the last-place male and female players from each Era are automatically sent to the elimination round. •
Winners: CT and Rachel (Era I),
Bananas and Laurel (Era II),
Cory and Tori (Era III),
Horacio and Michele (Era IV) •
Gladieater: Teams must paddle a
dragon boat around an island. Once complete, each team member must consume one of eight delicacy dishes. Afterwards, teams must hang shields with logos of all 40 seasons of
The Challenge to date in chronological order. The first team to finish wins while the last team to finish has their representatives automatically sent to the Arena. •
Winners: Era III •
Cradled Cranium: Teams begin harnessed 30-feet above water. Each round, one member from each team selects an unrevealed trivia question from among various categories to answer, which also vary in points based on their difficulty. If they answer correctly, their team earns the points assigned to that question. However, if they answer incorrectly, two members of their team are dropped into the water and eliminated from the challenge. The team with the most points by the time all their team members are eliminated wins while the team with the fewest points have their targets automatically sent to the Arena. In the event of a tie, a sudden death round involving one member from each tied team is held. •
Winners: Era IV •
Bottoms Out: Teams attempt to answer 27 math questions, with each equation only displayed briefly before the next one is shown. For each equation teams answer correctly, they receive one
climbing hold for the next part of the challenge. Afterwards, teams enter a shipping container above water, where the walls are mounted with the climbing holds they earned. Once the bottom of the container opens, teams attempt to hold themselves up for as long as possible from the climbing holds. The team that holds on for the longest time wins while the team with the shortest time has their targets automatically sent to the Arena. •
Winners: Era I •
Fire Away: A
trebuchet launches balls into a field which players must collect and place in a tube at their station two at a time. After collecting enough balls to fill the tube, players must then solve a puzzle. The first male and female player to solve their puzzle wins while the last-place female player receives a disadvantage at the next challenge and the last-place male player is automatically sent to the Arena. •
Winners: Jordan and Tori •
Building Bridges: Players climb up a tower then slide down a pole to a wall with platforms along it. They must ascend the platforms, collect three coins along the way, and deposit the coins in a slot at the top. Afterwards, players must solve a puzzle, cross a bridge, then collect and deposit three coins from a second wall. Lastly, they must swing from a rope into a stack of boxes below. Players are disqualified from the challenge if they fall off the course at any time. The male and female player with the fastest time wins while the male player with the slowest time receives a disadvantage at the next challenge and the female player with the slowest time is automatically sent to the Arena. If multiple players are disqualified, last-place is determined by distance progressed along the course. As a disadvantage for placing last in the previous challenge, Michele is imposed a 30-second time penalty. •
Winners: Jenny and Kyland •
Duned: Players race to complete a three-checkpoint "mini-final" across a series of sand dunes. The first male and female player to finish wins while the last-place male and female player are eliminated from the competition. The second-last female player receives a disadvantage at the next challenge and the second-last male player is automatically sent to the Arena. As a disadvantage for placing last in the previous challenge, Theo is imposed a two-minute time penalty. • Checkpoint 1: Players must dig through sand to find a key, or time-out after 30 minutes, before proceeding to the next checkpoint. • Checkpoint 2: Players must use their key to unlock a stand-up paddleboard, paddle down a river, then proceed on foot to the next checkpoint. • Checkpoint 3: Players complete a memory game by flipping over
coracles to reveal a previous season of
The Challenge and match it to a letter on the coracle in the corresponding position on the other side of the area. Once complete, players proceed to the finish line. •
Winners: Kyland and Tori •
Eliminated: Laurel and Nehemiah •
40 Yard Dash: Players race through various obstacles in a trench to collect six puzzle pieces and return them their station one at a time, before using the pieces to assemble a puzzle. The first male and female player to solve the puzzle wins. The last-place male player receives a disadvantage at the next challenge while the last-place female player is automatically sent to the Arena. As a disadvantage for placing second-last in the previous challenge, Michele is imposed a one-minute time penalty. •
Winners: Cara Maria and Jordan • '
Nother Trucker: Two players at a time are harnessed on top of a truck. As the truck speeds down a road, they must swing from a rope and try to hit 12 roadside targets. The male and female player with the most targets hit wins. In the event of a tie for first, a sudden-death round is held. The female player with the fewest targets hit receives a disadvantage at the next challenge while the male player with the fewest targets hit is automatically sent to the Arena. As a disadvantage for placing last in the previous challenge, Cory is imposed a one-target penalty. •
Winners: Derek C. and Rachel •
Tight Quarters: Players must navigate the
Củ Chi tunnels to locate and solve a slide puzzle before collecting a bag of puzzle pieces. They must then take the pieces through a second tunnel before using them to solve another puzzle. There is a 30-minute time-limit before players time out, and players are disqualified from the challenge if they cross any barriers set in the tunnels. The male and female player with the fastest time wins. The male player with the slowest time receives a disadvantage at the next challenge while the female player with the slowest time is automatically sent to the Arena. As a disadvantage for placing last in the previous challenge, Aviv is imposed a two-minute time penalty. •
Winners: Kyland and Tori •
Fire Plunge: One at a time, players are harnessed inside a
convertible which they must "hot-wire" by connecting four cables to illuminate four lights. Once complete, the convertible drives off a cliff, leaving players harnessed above the water. Players must then unclip into the water and swim to shore. The male and female player with the fastest time wins and receive a cash prize of $5,000 each. The female player with the slowest time receives a disadvantage at the next challenge while the male player with the slowest time is automatically sent to the Arena. As a disadvantage for placing last in the previous challenge, Bananas is imposed a 30-second time penalty. •
Winners: Jordan and Tori •
Fortress Bricks: Players must carry 40 cinder blocks, two at a time, from their puzzle station within
Fort Santa Isabel and deposit them outside. After depositing four cinder blocks, players can take one of ten planks to their puzzle station, repeating this process until they collect all ten planks. Afterwards, players must use the planks to assemble a puzzle. The first male and female player to assemble the puzzle wins. The last-place male player receives a disadvantage for the Final Challenge while the last-place female player is automatically sent to the Arena. As a disadvantage for placing last in the previous challenge, Cara Maria is imposed a three-minute time penalty. •
Winners: Jenny and Jordan Arena games •
Balls In: Each round, players play both offense and defense. The offense player has one attempt to deposit a ball into a goal at the center of a ring (or enter the inner boundary surrounding the ring with the ball) while the defense player attempts to stop them by blocking them and knocking the ball out of bounds. Players then switch roles and repeat the process before the end of the round. The first player to score in two out of three rounds wins. •
Played by: Amanda vs. Nia,
Leroy vs. Tony •
Pole Wrestle: Players begin at the center of a ring with both hands on a pole. The first player to wrestle the pole out of their opponent's hands two out of three times wins. •
Played by: Olivia vs. Nurys,
Paulie vs. Theo •
Take Shelter: Players have 20 minutes to barricade the entrance to a bunker using provided materials. After those 20 minutes are up, players attempt to break into their opponent's bunker. The first player to break into the bunker and switch on the light inside wins. •
Played by: Cara Maria vs. KellyAnne,
Brandon vs. Ryan •
One Step at a Time: Following the directions/restrictions listed on a board, players must place colored tiles onto a frame one at a time to create a path to the other side of the Arena. Each time they make a mistake, they must remove the incorrect tiles one at a time. The first player to correctly place their path to the other side of the Arena wins. •
Played by: Averey vs. Jodi,
Darrell vs. Tony •
Pick It Up: Players must throw a ball into an overhead track, collect as many bamboo
jacks scattered around the Arena as possible, and catch the ball as it rolls out the other end of the track. After catching the ball, players can place the jacks they are holding on a board, and repeat this process until they collect 40 jacks. Each time players miss the ball, they must place the jacks they are holding behind a line further from their original point and collect them from there instead. The first player to collect 40 jacks on their board wins. •
Played by: Aneesa vs. Jenny,
Derrick vs. Horacio •
Getting Hammered: Players must remove 100 nails from a board, hammer them into an adjacent board, then press a button at the center of the Arena. The first player to finish wins. •
Played by: Emily vs. Tina,
CT vs. Nehemiah •
To the Point: Players begin in opposite sides of a cage which has a wall of spikes on each side and dozens of balls in the center for either player to throw. Players attempt to throw the balls onto their opponent's spikes, or block their opponent's shots, while their opponent tries to do the same. If a ball lands in the boundary in front of the wall, it is considered "dead" and can no longer be thrown. The player with the most balls landed on their opponent's spikes once all the balls are used up wins. •
Played by: Brad vs. Cory,
Jonna vs. Rachel •
Boxster-Phobia: Players begin behind a structure containing five sliding doors blocked by rods. They must slide the rods out of the structure to open the doors and make their way to the other end. Each door also has numbers on them which form an equation, the solution of which is the combination to unlock a button at the end of the structure. The first player to make their way through the structure, solve the equation and press their button wins. •
Played by: Cory vs. Derrick K.,
Averey vs. Rachel •
Cable Connection Showdown: Players must untangle a bundle of cords and plug the cords into the corresponding outlet on a motherboard in order to light up a board with all 40 logos of
The Challenge to date. The first player to correctly connect the plugs and press a button to light up all 40 logos wins. •
Played by: Devin vs. Kyland,
Kaycee vs. Tori •
Killer Quads: Players begin on
quad bikes on opposite sides of a course. They must drive around the course and attempt to catch up to their opponent and take a ribbon hanging from their opponent's bike. The first player to collect their opponent's ribbon two out of three times wins. •
Played by: Cory vs. Josh •
Iron Triangle: Players begin in a triangular cage, where physical contact is permitted, containing a ball inside. Each round, players attempt to retrieve the ball, throw it out of the cage and have it land in an outer circle surrounding the cage to score a point. The first player to score two points wins. •
Played by: Cara Maria vs. Tori Final Challenge For the Final Challenge, players complete a series of checkpoints to earn points based on their placements. Between checkpoints, players are transported by a boat called the
Sinister, which serves as the start and end point for each checkpoint, and must remain standing while in transit. At the start of the Final Challenge, it is revealed that the final placements are determined both by points earned from checkpoints of the Final Challenge, as well as points cast by eliminated players as part of the Karma Vote twist. The male and female player with the most combined points are declared the champions of
Battle of the Eras and receive $400,000 each; second place receive $75,000 each; third place receive $25,000 each. The scoring system was revealed at the end of the Final Challenge. The best-performing male and female player of each checkpoint receive four points; second receive three; third receive two; fourth receive one. For the Karma Vote, the male and female player awarded the most points from the eliminated contestants receive eight points added to their score; second receive six; third receive four; fourth receive two. ;Day one •
Checkpoint #1 (Sandblast): Players must swim to shore, then run along the beach to collect five puzzle pieces, one at a time, and return them to their puzzle station. Afterwards, they must use the pieces to solve a three-dimensional puzzle before swimming back to the
Sinister. As a disadvantage for placing last in the "Fortress Bricks" challenge, Derek C. is imposed a three-minute time penalty. •
Checkpoint #2 (Ghost Ship): Players must swim to a ship where they are instructed to dive to view and memorize a board of symbols underneath the ship, before replicating them at their station using tiles onboard. Afterwards, players must swim back to the
Sinister. •
Checkpoint #3 (A Thousand Steps): Players must swim to shore, then follow a trail of 1,000 steps across an island. There, players find signs instructing them to swim to a raft offshore to view an image painted on nearby trees, proceed to their puzzle station and replicate the image using blocks. If players recreate the image incorrectly, they must recomplete the trail before they can try again. Afterwards, players must swim back to the
Sinister. •
Checkpoint #4 (The Overnight Checkpoint): Each player has a chest and a bag containing thousands of coins. They must count the coins and slot them in the chest for 30 minutes, then spend 30 minutes singing "
Show Me the Way to Go Home", repeating this process throughout the night until they have slotted all their coins into the chest. Placements are determined based on how accurately the coins are counted by the end. After slotting all the coins into the chest, players spend the rest of the night on the
Sinister. ;Day two •
Checkpoint #5 (Submerging Terror): Players swim to a floating platform. From there, they must swim through a cave towards a beach, collect a paddle and return to the platform. Afterwards, players must retrieve a key from a cage submerged under the platform, use it to unlock a
bangka boat, then paddle back to the
Sinister. •
Checkpoint #6 (Mathematical Leisure): Players swim to an island where they can replenish themselves with coconut water. There, the first two players to arrive compete to answer a math question as fast as possible. The first player to answer correctly can swim back to the
Sinister while the defeated player competes against the next player to arrive, with this process repeating for every arriving finalist. The player who loses the final matchup must wait until the second-last player reaches the
Sinister before they can return. •
Checkpoint #7 (Champions Cove): Players swim from the
Sinister to a buoy where they are instructed to ride an
underwater scooter and follow a series of buoys into a cove. There, players must collect a token submerged underwater before riding back to the
Sinister where the final results are announced. ;Final results •
Winners: Jenny and Rachel ($237,500 each), Jordan ($400,000) •
Runner-up: Derek C. ($75,000) •
Third place: Bananas and Michele ($25,000 each) •
Fourth place: Kyland and Tori ==Game summary==