Challenge games •
Meet Me Halfway: Each team member faces off on a beam against a same-gender opponent from another team and attempts to push their opponent into the water below as fast as possible. The four teams that win the most matchups advance to the final round and repeat this process. The team from the final round with the most matchup wins, in the fastest time in the case of a tie, wins. The team that loses both their matchups in the fastest time is automatically sent to the Arena. •
Winners: Ashley & Kaz C. •
Peaking Blinders: Teams race down a path to a pattern covered by blinds. There, one team member must balance one-footed on a narrow pole to open the blinds and reveal the pattern for their partner to memorise. After the team member balancing falls off, teams must return to their board at the start and attempt to replicate their pattern, repeating this process until they correctly recreate the entire pattern. The first team to finish wins while the last team to finish is automatically sent to the Arena. •
Winners: Ella & Nathan •
Getting Tyred: Teams race to an abandoned town where they can collect tyres or tokens and bring them to their station to earn points. Tokens are worth 1 point while tyres are worth 5, 10, 15 or 20 points. However, teams must complete various tasks to obtain tyres; the more points a tyre is worth, the harder the task is. Teams continue this process for two hours. The team with the most points at the end of two hours wins while the team fewest points is automatically sent to the Arena. •
Winners: Arabella & Ashley •
Frozen Senseless: One team member must feel through a covered box at one end of a course for three cubes with shapes on each face. They must then meet their partner describe the pattern to them so they can assemble the cubes using puzzle pieces at the other end of the course. However, teams must immerse themselves in an
ice bath at the middle of the course while communicating the descriptions. The first team to correctly assemble their cubes wins while the last team is automatically sent to the Arena. •
Winners: AJ & Kaz C. Arena games •
Knot So Fast: Teams have 20 minutes to create as many knots as they can using a 50-metre rope within a pyramid structure. After those 20 minutes are up, teams switch positions and must untie their opponent's knots. The first team to untie their opponent's knots and drag the rope across a marked line wins. •
Played by: Aisleyne & James vs. Courtney & Curtis •
Pato Brawl: Played in male and female rounds. Each round, team members of the designated gender begin at the center of the Arena with both hands on a
pato ball. The first player to wrestle the ball out of their opponent's hands two out of three times wins the round for their team. The first team to win two rounds wins. •
Played by: AJ & Arabella vs. Curtis & Kaz K. •
Ball and Chain: Teams open six panels at the top of a tall wall to reveal six trivia questions. They must search among several 15-kilogram medicine balls wrapped in chains for six with the answers on them, and hang them on hooks below their respective question. The first team to correctly answer all six questions wins. •
Played by: AJ & Courtney vs. Danni & Marcel •
Balls In: Played in male and female rounds. Each round, team members of the designated gender play both offense and defense. The offense player has three attempts to deposit a ball into a goal at the center of a ring while the defense player attempts to stop them by blocking them and knocking the ball out of bounds. Players then switch roles and repeat the process. The player who scores the most goals wins the round for their team. The first team to win two rounds wins. •
Played by: Arabella & Nathan vs. Ashley & Ella Final Challenge The final eight contestants competed in the Final Challenge, where they completed timed checkpoints in male-female pairs. For the first two checkpoints, players competed in teams determined by the Algorithm at the end of the "Balls In" elimination; the last team to complete the first two checkpoints were eliminated. Afterwards, the remaining six players completed the final two checkpoints — in which the Algorithm selected new teams for each checkpoint. At the end of the Final Challenge, each individual's time from the four checkpoints were accumulated to determine the male and female winners of
UK, who receive £50,000 each. •
Checkpoint #1: Teams must collectively cycle 100 km on a
stationary bike before proceeding to the next checkpoint. •
Checkpoint #2: Teams swim through a swamp to collect bags of puzzle pieces at two platforms. After returning the puzzle pieces to their station, teams must then run down a path to view and memorize an answer key before recreating the key at their station using the puzzle pieces. Once complete, teams then proceed to the next Algorithm — the last team to reach the Algorithm is eliminated from the Final Challenge. •
Eliminated: AJ & Arabella (4th place) •
Checkpoint #3: Teams must untangle a chain, pull a sled across a field and arrange four cubes on the sled so each side shows four unique symbols. •
Checkpoint #4: Teams must transfer tyres labelled with the names of eliminated contestants and elimination games, including several decoy names, down a track. There, they must arrange the tyres on a pole to show the correct order the contestants were eliminated and the elimination they lost in. Once complete, teams must push a car across a field before proceeding to the finish line where the results are announced. ; Final results •
Male •
Winner: Tristan (5 hours, 15 minutes, 55 seconds) •
Runner-up: Nathan (6 hours, 17 minutes, 52 seconds) •
Third place: Callum (6 hours, 29 minutes, 9 seconds) •
Female •
Winner: Kaz C. (5 hours, 55 minutes, 18 seconds) •
Runner-up: Zara (5 hours, 56 minutes, 17 seconds) •
Third place: Courtney (6 hours, 11 minutes, 21 seconds) ==Game summary==