SSI sold 40,640 copies of
The Dark Queen of Krynn.
Scorpia of
Computer Gaming World in 1992 welcomed the improvements to previous Gold Box games' gameplay, but stated that otherwise "there is very little to like about
Dark Queen of Krynn. Playability suffers from a couple of insidious bugs, poor design, and a great deal of gratuitous damage". She concluded that it was "the nadir of the gold box games ... a frustrating exercise in survival that only the most devoted hack'n'slashers would want to experience". In 1993 Scorpia said that it was the "conclusion of the
Krynn series, and none too soon ... Only for the dedicated Gold Box fan".
The New Straits Times called the game "recycled trash". Jim Trunzo reviewed
The Dark Queen of Krynn in
White Wolf #33 (Sept./Oct., 1992), rating it a 4.5 out of 5 and stated that "The significant boost in graphics and sound, the numerous subplots, and the high-level challenge (and be forewarned, this is a tough game) make
The Dark Queen of Krynn a standout among S.S.I.'s fantasy roleplaying games. If you've played earlier games in the
AD&D line but haven't seen one lately, you owe it to yourself to give
Dark Queen a look." According to GameSpy, "
Dark Queen of Krynn was a little bit hard to love, but the level to which it incorporated elements of the DragonLance universe made it worth coping, for a great many fans". ==References==