The game received generally positive reviews from critics upon release, according to
review aggregator Metacritic. The story received critical acclaim from players. Mikel Reparaz from
GamesRadar described the narrative as "part mob drama, part surreal comedy, and part supernatural revenge romance", though he disliked the
cliffhanger ending. While the game focuses on the relationship between Jackie and Jenny, Reparaz noted that the supporting characters were "endearing", and remarked that they were well-written and well-acted. He stated he liked the combinations of gun-play and Demon Arms gameplay, which he felt turned Jackie into "an unstoppable dynamo of horror". He also enjoyed the execution animations, which he felt were "brutal" and "never quite get old", though he felt that the gun-play became repetitive by the end of the game. Anthony Gallegos from
IGN felt that the story was not as immediately interesting as the first game and noted that it reused some of its predecessors' plot devices, but remarked that some of the scenes with Jenny were "touching", which made the story more "personal" for the player. He further commented that the game's story focus enabled the title to have better pacing. Rich McCormick from
PC Gamer praised the story for being "involving", and that the title "plays with concepts of
unreliable narration in a way that only games allow". Conrad Zimmerman from
Destructoid felt the narrative was fairly average, but the game's storytelling was "handled remarkably well". Andrew Reiner from
Game Informer remarked that unlike the original game, the title is more of a fast-paced shooter than a supernatural thriller, and he felt that the story and the characters were inferior when compared to the first game. Kevin VanOrd from
GameSpot praised the character development and the game's pacing. He described the story as "unusual" and "creepy", and added that the game's narrative excels when it "plays with your expectations and has you wondering". The gameplay received a positive response from critics. Daniel Bischoff from
Game Revolution called the gun-play "responsive" and the Demon Arms "fun to control". He particularly liked the combat variety and enemy types, which put the players in various combat scenarios, but was disappointed by the game's length, which lasted for only seven hours. Zimmerman agreed that the game was short, but said the title was fun throughout. Dan Whitehead from
Eurogamer also praised the Demon Arms and added that it helped "opening up combat possibilities that other shooters can't hope to compete with". He further praised the developer for making the combat faster and refining the gameplay of the original. Gallegos praised the combat for being "vastly superior" to the first game and said that Jackie's overpowered nature made the game more exciting as players could focus on fun ways to kill enemies. He also liked the skill trees, which he felt have reinvigorated the combat during the later sections of the game. McCormick noted that the game's control was not too overwhelming for players despite needing to control multiple limbs at once. He was disappointed by the final levels, which he felt was a "slog" to play through. Reiner praised the game for making players feel powerful, but he felt that the game was repetitive due to the lack of combat variety and remarked that combat "relies on reflexes more than strategy". Most reviewers thought that the cooperative multiplayer mode was fun and that it provided extra gameplay for an otherwise short title, though both Ben Gilbert from
Joystiq and Zimmerman thought the combat not as exciting as the main game since the playable characters in the Vendetta mode do not have Demon Arms. Whitehead noted that the mode was "basic to the point of being crude", though he felt the secondary story was "enjoyable". The game's presentation received mixed reviews. Gilbert praised the art direction, calling it "gorgeous" and "impressive". Zimmerman liked the cel-shaded graphics, which he felt was "evocative of the comic books from which these games originate" and made the game "surprisingly easy to get sucked in". Reiner, however, felt that the new art style did not capture the eerie feeling of the original game. Gallegos noted that the reviewed copy suffered from
software bugs, broken animations,
glitches, and
frame rate issues and felt that the game was marred by polish issues. ==References==