Inspiration for
The Dishwasher began in 2004 when James Silva was working as a dishwasher, and felt that the position earned too little respect. After pointing out to many people that
Bruce Lee was a dishwasher, he began to envision a game about a dishwasher who "mercilessly slaughtered piles of extremely well trained evil minions". Several attempts were made on the game, with the first idea as a
third-person shooter. This was later scrapped for a side-scrolling shooter, then a
3D side-scroller. Silva eventually settled on the current 2D design after working with
XNA Game Studio Express. Work on the game proceeded for about four months before the eventual submission to
Dream.Build.Play, and in the end had numerous levels, weapons, bosses, and thousands of frames of animation.
The Dishwasher was the winner of Microsoft's initial Dream-Build-Play game development contest in 2007. Silva received
US$10,000 and an
Xbox Live Arcade publishing contract. ==Reception==