In Japan,
Game Machine listed
The House of the Dead as the second most successful dedicated arcade game of April 1997. It went on to be the country's
highest-grossing dedicated arcade game of 1998. The arcade game was also a major hit overseas; by 1998, it had sold 8,600
arcade cabinets worldwide, including 1,600 in Japan and 7,000 overseas.
Reviews The arcade version of
The House of the Dead received positive reviews upon release. In July 1997,
Computer and Video Games magazine called it "the best
shooting game ever!"
Next Generation reviewed the arcade version of the game, rating it four stars out of five, and stated that "Overall, this is an excellent take on the light-gun genre - a sheer bloody scream." The review praised the branching levels, story, creature design, graphics, and destructible environments. In a retrospective review,
AllGame awarded it 4.5 out of 5 stars, likewise praising the story, graphics, and destructible environments, but particularly focused on the game's intelligent challenge. The reviewer dubbed it "one of the best shooting games to hit arcades in the late 1990s." The Saturn version of
The House of the Dead garnered generally favorable reviews. It had a 71% rating on
review aggregation website
GameRankings based on five online reviews.
Starburst praised the new soundtrack, added game modes, and the exciting atmosphere. They concluded that the remake is "a fantastic revival of an old favourite".
Gaming Bible similarly commented that the graphical upgrades and extras are appealing.
Nook Gaming was laudatory of the game's "clever camera angles and situations" that encourage efficient play. Reviewers criticized the gyro and thumbstick controls.
Nintendo Life felt that unlike the
Wii, the Switch is unsuitable for light gun games due to its lack of a sensor bar, without which the gyro controls cause the cursor to twitch when firing. They concluded that while the gameplay still held up and the graphical upgrades and extras were reasonably well done, those who are not fans of the original game might not have the patience for it.
Cultural impact According to
Kim Newman in the book
Nightmare Movies (2011), the "
zombie revival began in the Far East" during the late 1990s with the Japanese zombie games
Resident Evil and
The House of the Dead. The success of these two zombie games inspired a wave of Asian
zombie films, such as
Bio Zombie (1998) and
Versus (2000). The zombie revival later went global following the worldwide success of
Resident Evil and
The House of the Dead, which inspired a wave of Western zombie films during the 2000s, such as
28 Days Later (2002) and
Shaun of the Dead (2004).
The House of the Dead was one of the games cited by the U.S. Court of Appeals when striking down
Indianapolis' attempt to ban violent video games in 2000, with Judge
Richard Posner writing that its themes of "self-defense, protection of others, dread of the 'undead', fighting against overwhelming odds" were "age-old themes of literature" subject to the same protections as other literary media. ==Notes==