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The Sims 2: Apartment Life

The Sims 2: Apartment Life is an expansion pack for the 2004 life simulation video game The Sims 2, developed by Maxis and published by Electronic Arts. The eighth and final expansion pack for the game, it was released in August 2008. Apartment Life is a broad-concept expansion pack introducing various features, including the option for Sims to live in apartments, a system of social class and personal reputation, a new pre-made neighborhood, and a magic system in which Sims can become witches and learn spells.

Background and development
The Sims is a franchise of life simulation games developed by Maxis and published by Electronic Arts. It has sold over 200 million copies amongst all platforms and installments, making it one of the best-selling video game franchises of all time. The Sims 2, sequel to the original, was released on September 14, 2004. It expanded upon the original game's features, introducing elements such as an aspiration system based around short-term and long-term goals; expanded character and neighborhood customization; and the ability for Sims to raise families, age, and progress through generations. All main entries in the series have had multiple expansion packs, which add further gameplay options. Rather than being relatively simple downloadable content, expansion packs for the first three games in the Sims series substantially expanded upon the base game's life simulation; Kieron Gillen, writing for Eurogamer in 2005, stated the first game's expansions "could have been expanded [...] into games of their own" and argued their complexity was a component in why The Sims had few competitors in its genre. Eight expansion packs were released for The Sims 2 between 2005 and 2008. The Sims 2: Apartment Life, the eighth and final expansion pack for the game, The series' senior producer Rod Humble stated that both releases were intended to "reflect an aspect of real life that players can relate to". The expansion pack's focus on high-density urban living was remarked upon by early analyses as a differentiation from the base game, which defaulted to a suburban setting. and released on August 27, 2008. ==Gameplay==
Gameplay
The Sims 2: Apartment Life is a broad-scope expansion pack. In its official guide, the lawyer and game strategy guide writer Greg Kramer introduced the expansion as focused on communities, positing that the title was chosen because apartments are "a microcosm of what it means to be part of a community" rather than because of any particular focus on apartments themselves. Apartment Life makes various changes to gameplay, including the addition of apartments, the introduction of a social class system, the ability for Sims to become witches, and a number of tweaks to how Sims handle self-care and social interaction. The expansion pack overhauls the system of starting funds, money possessed by newly created Sim families; rather than the previous flat 20,000 simoleon (the in-game currency), families created following the installation of Apartment Life are granted a sliding scale of funds depending on family size and Sim ages. The artificial intelligence of Sims themselves is also tweaked, making Sims more capable of managing their essential motives (Energy, Hunger, and Bladder) and less inclined to enter destructive loops, such as refusing to eat while starving rather than complaining about how hungry they are. The expansion pack adds apartments, allowing Sims to live in higher-density circumstances than the single-family housing of previous games. Up to four playable families can live in one building; additional apartments can house non-player characters (NPCs). who can share an apartment's rent costs with player Sims. Roommates have a restricted version of a playable Sim's capabilities, comparable to pets in The Sims 2: Pets. They lack many characteristics of normal Sims such as being able to age, die, or have children, and rather than normal motives they have a "Roommate Satisfaction" meter, which measures their happiness with a living situation. Should the meter drop sufficiently low, such as if their mood or relationships with other Sims in a household are poor, they can stop paying rent or decide to move out. Apartment Life introduces a basic system of socioeconomic distinctions to The Sims 2. Lots (households and communal areas) are characterized as "low", "middle", or "high" social class, based on factors such as their property value, the area's density, and the value of nearby buildings. The expansion adds a new type of NPCs called "social group townies", which are six kinds of characters intended to correspond with this new system: the underclass Gearheads, the lower middle class Bohemians, the middle class Jocks, the upper middle class Techs, and the upper class Socialites. Social group townies inhabit areas around their classes, are inclined to certain jobs and hobbies, and have characteristic social interactions; for instance, Bohemians inhabit "low" and "middle" areas, are frequently in the Artist, Dance, or Music careers, and have the special "earthy hug" and "tell story about art" interactions. Playable Sims are able to build reputations in their neighborhoods based on their interactions with non-playable Sims. Sims who are good friends with non-playable Sims can randomly receive benefits such as higher wages, introductions to potential new friends, and discounts on items; those who make enemies with non-playable Sims can suffer corresponding penalties, such as being demoted at work. As well as individual friendships, reputation is impacted by a Sim's overall interactions with the community. Sims' reputations are improved by acting friendly towards NPC Sims, and decreased by hostility towards them. Sims with positive reputations see benefits such as improved party scores and job performance, while those with negative reputations face repercussions like limited roommate candidates and decreased romantic success. In line with the introduction of supernatural Sims in previous expansion packs, Apartment Life adds witchcraft to the game. Sims can become witches by befriending a witch NPC, of which there exists one each for good and evil witches, and asking to learn the practice. Casting spells requires a sufficient spell level and access to items called reagents, which are expended when a spell is cast. Spells include teleportation, summoning spectral cat assistants, and summoning bees to attack other Sims. Apartment Life adds a new pre-made neighborhood, Belladonna Cove. Belladonna Cove is the largest pre-made neighborhood in The Sims 2, with 49 lots. Unlike the more suburban or small-town structures of previous neighborhoods, Belladonna Cove is a higher-density urban environment. The neighborhood is structured around the expansion pack's social class feature, with geographically distinct areas of higher and lower socioeconomic status. The centre of the neighborhood features a statue of Bella Goth, ==Soundtrack==
Soundtrack
The soundtracks of all Sims releases from The Sims 2 onwards feature musicians covering their existing songs in Simlish, the game's constructed language. Musicians who featured on the soundtrack for The Sims 2: Apartment Life include Katy Perry, Good Charlotte, Tally Hall, Does It Offend You, Yeah?, and Gabriella Cilmi. Cilmi, then aged sixteen, was the youngest artist to appear on a Sims soundtrack. She stated in an interview that she was a fan of the series, having first played it in 2002. Upon the tracklist's announcement, Mike Fahey of Kotaku negatively compared it to The Sims 2: FreeTime soundtrack, which featured They Might Be Giants, and stated that Good Charlotte were overrepresented on video game soundtracks. ==Reception and legacy==
Reception and legacy
The Sims 2: Apartment Life received positive reviews on release, with a Metascore of 75, corresponding to a "generally favorable" reception. Reviewers praised the expansion pack's additions, but remarked that its late entry in the series overshadowed its potential; The Sims 3 was due to release in early 2009, and Apartment Life was perceived as an eleventh-hour addition likely to be subjugated by the newer game. and the ninth-highest-selling of the last week of May 2009, just prior to The Sims 3 release. It left the top ten charts following the next game's release that June. Apartment Life has been positively received in retrospect, and later entries in the series have expanded upon its themes. Contemporary reception Contemporary reviews for Apartment Life were generally positive. Charles Onyett at IGN deemed it "a worthy addition to the sprawling realm of The Sims 2"; Jess Nickelsen at NZGamer praised its "awesome new features" and particularly commended its magic system, which she had hoped would feature in a Sims 2 release. particularly the unorthodox decision to introduce magic in an expansion not themed around it. Reviewers focused on the opportunities presented by apartments. Multiple reviewers mentioned the lower upfront costs of renting compared to buying, expanding housing options for Sims with limited finances. Sarah Green at 1Up focused on the combination of these social opportunities and the new networking system. She felt that the potential for apartment-dwelling Sims to make more friends synergized with the personal and career opportunities presented by the networking system, improving gameplay and "facilitating a great new life" for Sims. The lack of privacy of communal living was mentioned by several critics; reviewers drew particular attention to the fact apartment neighbors were often noisy, keeping playable Sims up late at night. The implementation of roommates was the subject of some criticism, with reviewers finding faults with their artificial intelligence. Mahamari Tsukitaka at Game Chronicles mentioned the risk of roommates "set[ting] the stove on fire or clog[ging] the toilet", while Michael Lafferty of GameZone felt their behavior "sometimes [...] seem[s] to make little sense". Jason Venter, the editor-in-chief of HonestGamers, criticized the roommate AI but commented their consistent rent payments were "something I've learned you can't always expect from real-life roommates". and Petrana Radulovic at Polygon juxtaposing it with the more typical themes of other magic-related expansions. High-density living reappeared in the series in The Sims 3: Late Night and The Sims 4: City Living. Grant Rodiek, senior producer for The Sims 4, expressed in an interview that Late Night implementation of urban life was poor and "didn't even really look remotely like a city". Multiple reviewers drew direct parallels between Apartment Life and City Living; Yamilia Avendano at Twinfinite said Sims 4 expansion packs tended to "follow in line" with those of Sims 2, making the game closer to a sequel to that title than to The Sims 3 between them. ==See also==
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